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>> No.784730 [View]
File: 207 KB, 1326x1126, gob.png [View same] [iqdb] [saucenao] [google]
784730

Anyone know why Blender imports models from Zbrush's GoZ feature incorrectly? They're sent beneath the ground plane for some reason. I just want it to keep its location and origin point, like OBJ export does. Having blender flip the Up axis also ends up flipping the object, but seems to put it in the right location. (Top is from obj export, bottom from goz.)

>> No.784729 [DELETED]  [View]
File: 207 KB, 1326x1126, gob.png [View same] [iqdb] [saucenao] [google]
784729

Anyone know why Blender imports models from Zbrush's GoZ feature incorrectly? They're sent beneath the ground plane for some reason. I just want it to keep its location and origin point, like OBJ export does. None of the blender addons settings seemed relevant.

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