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>> No.713134 [View]
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713134

>>713130
That's super easy to fix. You just select all your mirrored hair's UV's, select the "Individual Origins" pivot option, Ctrl+M then X to flip the UV cards on the X axis and you'll get your illusion of asymmetry.

The reason I keep my meshes as symmetrical as much as possible is because then I won't have to weight paint everything twice. Once everything is rigged, you can mess with the hair whichever direction you want anyway.

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