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>> No.713852 [View]
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713852

What's it like developing VR experiences / games? Right now I have no headset and my GPU is tooold, but I imagine that the possibilities for making new, fun stuff is sky high. Can I use based unity in VR or what? Do you have to keep taking your headset on / off?

The only thing I have that is somewhat similar to VR is a 3d vision monitor and the glasses, and its a huge pain in the ass to make anything with it since it never really took off

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