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>> No.734008 [View]
File: 58 KB, 910x1500, 1586908236257.jpg [View same] [iqdb] [saucenao] [google]
734008

Gonna double dip here for a minute.

I'm trying to make a character like this. Angel robes, human body limbs. Its for a game that will have fast, snappy, and dramatic movements.

Do you guys think I should just make the dress a basic set of quads all throughout, or should I actually incorporate the topology of a body into the robe? The clothing doesn't need physics of course, I plan on animating the body and robe in one piece.

>> No.733987 [View]
File: 58 KB, 910x1500, angelrobe.jpg [View same] [iqdb] [saucenao] [google]
733987

I'm trying to make a character like this. Angel robes, human body otherwise. Its for a game that will have fast, snappy, and dramatic movements.

Do you guys think I should just make the dress a basic set of quads all throughout, or should I actually incorporate the topology of a body into the robe?

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