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>> No.713438 [View]
File: 401 KB, 897x655, pores.png [View same] [iqdb] [saucenao] [google]
713438

>>713432
Yes absolutely. I did all my normal maps before getting into the diffuse/spec/gloss part, because cavity maps are very important for the texturing process down the road. Most pores can be done using the ones included in the software. For the most part, I just used "Human Bumpy Skin" and "Cells 3" by generating several layers of varying scales and sizes, and then using white masking to apply them where I wanted. Any other pores that had to be added manually, I used a "Spots Spray" brush. For creases like the ones on the neck or the lips I just used a small sharp brush to manually carve them in with smooth strokes enabled. There's no need to use ZBrush for small normal details anymore (at least for me), but if you plan on doing them in Substance Painter you have to be careful not to have too much UV distortions, or it's going to mess your paint job up, even if you use things like "Camera" alignment for your brushes.

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