[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.729794 [View]
File: 51 KB, 280x791, temp.jpg [View same] [iqdb] [saucenao] [google]
729794

>>729793
Make sure to unlink those normals before baking, otherwise it uses the baked normals to decide which direction to cast rays in. Go back to the side tab you were in last picture and try playing around with ray distance. Also click on this and turn on view normals, make sure they're pointing outwards. After hitting shift+n there's a window in the bottom left you can expand and reverse the recalculation direction, use that to fix any faces with the wrong direction.

Navigation
View posts[+24][+48][+96]