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>> No.703246 [View]
File: 406 KB, 1432x965, cheek pull.jpg [View same] [iqdb] [saucenao] [google]
703246

>>703239
>>703244
Remember I had this old image on file I posted here years ago when someone made a similar question.
Polymodeling for surfaces where you use several thousand poygons for a surface has a lot common with sculpting
in how one go about editing and tweaking such dense surfaces.

Moving around freely in perspective and moving groups of vertices in screenspace is prob the most common operation
I do while tweaking a dense poly surface.

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