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>> No.705606 [View]
File: 570 KB, 1500x1500, Blacklight Shader.webm [View same] [iqdb] [saucenao] [google]
705606

>>705487
>>705492
>>705494
>>705589

Thanks for the help guys.
I think I've finally got something that's looking near what I want, and also simple enough to just plug and play (webm related, some of the colors got sqashed and compression sucks). It's able to glow under the light, but still keep roughness intact. It even has support for things like when an object looks one color in regular light, but looks different under a blacklight. The vampire poster in the middle is a good example (skin is yellow in regular light, but in the blacklight it turns a pale green), I'm assuming that's what it's supposed to look like under a blacklight. Mainly it's just parts of the yellow spectrum automatically will turn that color with the shader. That's all customizable too though.
You can even do things that probably aren't really realistic too, like having something change to a color at the other end of the spectrum under the BL.
In any case, I think the whole "color change" thing would cover the gamut of different materials and how they'd react differently under UV light, as well as hiding things under the UV light with textures. So you'd be able to do things like have a nice clean rag in normal light, but then be super disappointed in anon when you find out it's actually his cumrag when it's under UV. You know, the simple things.

For obvious reasons it's not perfect as far as the physics goes and only really emulates some of the effects, but I'm happy with how it turned out. It's way more than what I really needed for the little project I'm doing, but it's robust enough to use for other things too. Dunno if anyone would want it for anything, but I can post it somewhere if you guys want. Don't know where would be a good place.

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