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>> No.702450 [View]
File: 25 KB, 287x373, 1531592268159.jpg [View same] [iqdb] [saucenao] [google]
702450

I really like where this is going

https://twitter.com/pablodp606/status/1177352630710001664

>> No.648604 [View]
File: 25 KB, 287x373, 1531592268159.jpg [View same] [iqdb] [saucenao] [google]
648604

>>648583
>>648601
I miss quick transposing tools in blender for sculptings too but the lack of it forced me to look into the rigging tools more.
Slapping bones into a model is actually quite swift in Blender and when I found out about the multipaint function and I was able to quickly smooth between bone weights in one go, all suddenly didn't feel that bad anymore.
Before that, rigging a mesh was a horror for me because I always had a problem getting the weights right between bones (and on dense sculpt meshes you usually have to do the weightpainting manually because the automatic weights usually throw an error and fail).

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