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>> No.772472 [View]
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772472

>need a generic environment
>think i'm smart, create a material that chooses a random texture and color
>>771979
>give each texture type it's own material instead, only the color is random now
>60% faster render and it doesn't crash anymore

I'm kinda disappointed. I though materials and procedurality were the way to go right now.
What use do all these fancy super-complex and adaptive materials have if they tank the performance?
Why don't we just use plain textures with the same effect?

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