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>> No.772149 [View]
File: 38 KB, 1196x869, Capture.jpg [View same] [iqdb] [saucenao] [google]
772149

>>772141
>Alternatively you could just use the bevel (1 segment) and fix the shading with face-weighted normals (modifier) which would be easy for this hard-surface object

Thanks. This looks much better. Though I didn't use a modifier, but the option Mesh-Normals-Set from Faces. Not sure what that did but looks good enough. I'll probably finish the model in sort of low poly way and try face-weighting at the end.
Subsurfice Modifier still makes it look it's been in the oven. I guess it's not very good for presicion modelling?

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