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>> No.977736 [View]
File: 222 KB, 480x360, Wallfront2.png [View same] [iqdb] [saucenao] [google]
977736

>>977313
Basically I'm being a retard and decided to use blender as a way to generate prerendered backgrounds for my dungeon crawler game to make it sort of fake 3D like dem good ol gams

Issue is that I have to basically hide all objects that are not relevant to the specific wall I want, and I gotta do this for every single wall individually along with the corresponding pillar. the pain of all of this is having to manually give properties to each COLLECTION OF WALLS AND PILLARS
so I can pair them with the corresponding pillar since there are walls that share pillars but no wall has it's own personal pillar. Rn I've got 32 collections of walls, each with 2 custom properties of each pillar that is connected to, of which are 18 total with 1 custom attribute...

Why does tedious work make the human being want to kill itself?

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