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>> No.807232 [View]
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>>807210
dyntopo is horrendously slow, when working in blender sculpt I would always remesh to get the rough stuff (up to the degree where I could retopo it) then shrinkwrap the retopo with multires to finish up the last 25%

If you like dyntopo though you're gonna love this

https://youtu.be/HPec30MdG7Q?t=184

You can use the dyntopo equivalent smoothly on meshes with like 100 million quads as of the last update

>>807189
they should absolutely fix up some of the frequent complaints (like being unable to do pixel art well in it, with blender's lovely palette features and general workflow it'd be a great program to do it) but no DCC has good texture painting built into it my dude. Maya doesn't, 3dsmax doesn't, modo doesn't. They all suck and it's fine. Blender's is actually quite good in comparison because the brushes are quite nice.

I know you probably haven't used either but the gap between blender and substance painter or 3dcoat is literally too far to bridge, the open nature of the nodes means that systems where you could paint across multiple channels (like height, colour, roughness etc.) would be prohibitively complex while fastened down software makes it a breeze. Bite the bullet and pirate some my dude.

the texturing stuff blender should actually spend time to improve is all related to UV.

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