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>> No.760890 [View]
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760890

1. You can't make selections through culled backface geometry
2. You can't use absolute units when scaling/extruding/insetting
3. You can't do proper edge offsetting without an add-on
4. You can't easily add a vertex to an existing edge (come on, I have to be wrong about this one)
5. You can't make a global material (non object-specific)
6. You can't enable backface culling in render preview

One month into dicking around with this pos, and I'm fucking angery. I'm hoping any of you can correct me on any of these points.

Also, gladly taking recs for a modeling solution geared towards hard surface and architecture that works well with substance designer material exports. Don't care if its not free as I'm tired of this freebie pajeet-tier spaghetti coded open source shit, I wanna program made by a white man.

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