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>> No.771139 [View]
File: 1.05 MB, 1171x715, softbody.webm [View same] [iqdb] [saucenao] [google]
771139

Greetings, fellow blendlets. I figured I'd try asking here before I drop this pile of shit and learn Houdini or something instead. How do you get usable soft body sims out of Blender? What I'm talking about specifically is if you have a solid object entering a hollow soft body smaller than it (this is definitely not inspired by a coomer animation I was making), the soft body doesn't retain its volume. The inner part of the mesh shrinkwraps around the colliding object, and everything else is treated like a hard shell floating in space. You could just as well cut those faces out and paste them into a separate object without a physics modifier, the result would be the same. Is there a "compression" slider I'm missing somewhere which controls how dense the object is supposed to be, or a plugin everyone else is using?

After half a day of Googling, the information I got was "Blender's softbody system is ancient and terrible, use cloth sims instead". The issue with that is that if I try to simulate a complex solid object with cloth sims, the whole thing fucking explodes no matter which parameters I tweak, presumably because it was designed with flat planes and, well, cloth in mind. The only example project I could find using cloth sims pins 90% of the mesh in place, which doesn't strike me as the best solution, and leads to the exact same result (you are by definition creating a hard outer shell which can never move, and only simulating the geometry inside it).

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