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>> No.705610 [View]
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705610

I always worked as an environmental artist and I recently started to design characters. But Im a bit confused about my workflow and have some doubts, can you help me /3/?

>Model highpoly character in Zbrush and polypaint
>I want clothes, so Marvelous Designer. Export A-pose model, create all the clothes, return to Zbrush
>Substance painter, texture it
>3dsmax, rigging *

* here is the main problem, character is wearing a dress, and she is going to sit in a chair. How can I deformate the dress to fit properly? Create an animation from A-pose to sitting pose and then export to Marvelous Design and it creates it automatically? Which is the correct workflow?

Thanks in advance

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