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>> No.561940 [View]
File: 101 KB, 650x850, 1493045789164.png [View same] [iqdb] [saucenao] [google]
561940

>>561931
well, whats your point?

for games that are first person shooters and have exploration motives in a small space (like alan awake) you wanna use 4k textures on most big objects and 2k textures on medium objects.

for third person games or even isometric ones, you can lower your textures to 1024 or 512 because there is so much going on the screen and your meshes are not zoomed enough to see all the texture detail. just zoom in dota2 models and see what i mean

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