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>> No.760964 [View]
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760964

As always, I have a question about Unreal, so I might as well open a general again so the thread doesn't become pointless if the question is answered.

I have an already existing scene built in Blender, and I'm trying to find a way I can export the whole scene to Unreal. I don't want to just export a bunch of individual objects that I'd have to place manually again, because the scenes need to match 1 to 1 in both programs.

I've tested out new Send to Unreal blender addon:

https://www.youtube.com/watch?v=oszionxCYUs&t=348s

But from what I see, it only exports individual assets + I'm not sure it even supports collections so it just exports everything into one messy folder.

I though that maybe I could parent everything in a scene to 1 object and import that, but idk if I misunderstood it, but this means the lightmap will be shared across the entire group? I got an error when trying to bake lighting.

Another idea I had was to just export everything individually, but with pivots at the world center, so when I drop them in the scene at (0,0,0) the objects will keep their world space. Maybe that could work, but I'm not sure if that's a good approach.

Ideally, you would have a live link where the whole scene updates in Unreal automatically, so if I modify an object or change its position, it will be updated in Unreal. That means I wouldn't have to keep importing new version again and again.

Any ideas?

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