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>> No.693941 [View]
File: 512 KB, 1759x599, sushsh1.png [View same] [iqdb] [saucenao] [google]
693941

i was looking into doing hard NPR shadows like the old BI was good at, and it's kind of distressing that the maximum limit on shadow buffer size(if that's what it's still called... i mean the cube size setting) for eevee is 4096.
even with that i was getting the jagged as fuck shadow on the left.

for anyone interested in working on NPR and wanting crisp shadows, i found that, after switching eevee's shadow mode to VSM instead of ESM, the bleed bias option under spotlights smoothed out the shadow for the result on the right. however, it may not be obvious at this reso, but zooming in further on the right the shadow is still quite squiggly.

and i've heard cycles and eevee are mostly supposed to be intercompatible/have interchangeable materials, but the cycles result is quite different from this.

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