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>> No.768067 [View]
File: 778 KB, 1054x732, donut.png [View same] [iqdb] [saucenao] [google]
768067

>>768065
>>768054

Me: >>767873

In Blender,
>modeled one "up/down" iteration flat out of a plane (with a couple subdivisions in anticipation of curving)

>add an array modifier to repeat 3 more times

>add a Curve modifier

>separately, create a nurbs circle

>back at the Curve modifier, set it to use the nurbs circle. scale the circle so your geometry gets as close to a closed loop as possible

>make sure everything looks good at this point

>apply all current modifiers. Highlight the vertices that don't quite join, and Merge them by distance

>Now, add Solidify and bevel modifiers to taste to add thickness and bevel

>set to Shade Smooth and use Auto Smooth in the Object Data > Normals section to control it better

>finally if you still need it, add Subdivision modifier but I didn't need to

>> No.732401 [View]
File: 778 KB, 1054x732, donut.png [View same] [iqdb] [saucenao] [google]
732401

>>732400
Also here's my obligatory donut

>> No.705900 [View]
File: 778 KB, 1054x732, dunnit.png [View same] [iqdb] [saucenao] [google]
705900

I'm still working through it and have some obvious lighting/reflection/sprinkle problems to fix, but here I am so far.

I didn't care for the condensation on the glass so I didn't do it.

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