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>> No.981021 [View]
File: 317 KB, 400x877, Tummy and Tush 3.png [View same] [iqdb] [saucenao] [google]
981021

>>980907
>>980985
I do *kinda* get what you guys mean. But I really wasn't expecting the deformation to look good at the time. My armature is still trash like I said. So getting told something doesn't look right on my trash armature is just a bother.

But regardless, your bothering is motivating me to work harder. I think the main problem here, is that I've been trying to find a bone set up that satisfies automatic weight painting. But automatic weight painting is good for very basic things, not good at dealing with finer details. For that, I'll have to go in and handle weights manually. Which I've been avoiding for I think 2 years now, because it's a paint in the ass.

Anyway, I began the tedious journey of manual weight assignment yesterday. Selecting specific points, and giving them specific weights. I was making some good progress around the hip/butt/leg zone, when suddenly, my vertex groups got scrambled. It's like all of the groups swapped traded names with each other. Which effectively reassigned all the bones to different weights. This is an absolute nightmare. I googled the problem, and the responses I'm reading just say "yeah, that happens..." Typical for looking up a problem in blender. I think I'll have to manually rename all the vertex groups to their proper bone name.

Well that issue aside, I still think my topology is better. I could easily recreate your lines. But I think that method makes the vertex density of the butt too sparse. Since the bulbous shape requires more vertices to cover the whole surface. The "radial" method I'm using creates the right amount of vertex coverage, without appearing stretched.I can also plump it up to much larger levels without too much stretching. You say my butt is very small. But it's really not. The bad deformation just isn't allowing it to move properly. It's getting squashed from poor weight paints. I plan to remedy that, as soon as I clean up my vertex groups.

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