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>> No.713004 [View]
File: 938 KB, 2253x945, Clipboard03.jpg [View same] [iqdb] [saucenao] [google]
713004

>>712998
Here's a screenshot with the legs exposed. I believe the general rule is that the wrist has to be on the crotch level. She's shrugging a little bit in her default pose, but for the most part it seems to be of the appropriate length, as far as I can see.

You can also check out the bust's x-ray for her neck length (and ear size).

>>712948
It's all hand-placed cards/curves using the Hair Tool add-on by "bartoszstyperek". The texture was made using Substance Designer. The procedure was basically:

1. Scratch Generator (to generate strands)
2. Anisotropic Blur (to smooth out the jagged edges and pixelization)
3. Warp (to gently push the strands)
4. Repeat as necessary.

>>712982
Thanks. I just plan on just posing her for now in Marmoset. She's my first attempt at creating a game-ready character, so the topology is probably also good for in-game animation, but right now that's not part of my goal.

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