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>> No.705755 [View]
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705755

>>705606
Plot twist, the shader doesn't work in Cycles. Pic related, left is Eevee, right is Cycles.
I'm relying on a "Shader to RGB" node to blend between emissive and dielectric materials (just using a diffuse shader to catch the light, then turn it into a black and white mask), but unfortunately, Shader to RGB doesn't actually work in Cycles. It's not supported.

So unless I can figure out a way to mix materials based on incoming light in Cycles (without using drivers), I'm a bit stuck. I mean I don't have to make it work in Cycles, but I feel like it would be half finished if it doesn't at least have some support with it. Especially if it would be something that could be sold.

So yeah, if anyone has any tips on how I can use the light in cycles as a mix factor, you'll be forever based as far as I'm concerned.

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