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>> No.700168 [View]
File: 338 KB, 2004x748, positional blending.jpg [View same] [iqdb] [saucenao] [google]
700168

>>700163
He's not (to a degree), but I gotta work with what I got, and what I know. If someone can't make something halfway decent regardless of software, they're a shit artist. Blender has a ton of hangups and shit implementation in places, but it's possible to supplement them in other places with other software (which is what I'm doing).

>>700165
Yeah that sounds like it could be the issue. Where would I specify the linear interpolation in SP? Pretty sure Blender already uses linear as default when importing maps.

>>700166
Yeah, there's a position filter when you're doing masks. The mask generator/builder has a positional filter as well, which means you can use it plus the curvature and other shit on top. That's why the position maps are baked.

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