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>> No.703453 [View]
File: 39 KB, 1085x512, BakingNormals.jpg [View same] [iqdb] [saucenao] [google]
703453

I have two identical models with different UV layouts, when I bake the normals from original (left) to the other model (right), the normal map just comes out as smooth and flat without any of the detail, the normal map strength is cranked up to 5-fold and there's still barely any detail and the folds are gone.

How do you bake 1:1 normals from one model to another? To clarify I'm not trying to bake from high poly to low poly, I just need to make a normal map texture from a model that consists of complicated procedural node setups.

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