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>> No.496627 [View]
File: 1.74 MB, 400x240, MATOI RYUKO.gif [View same] [iqdb] [saucenao] [google]
496627

>>496625
depends.

you can do the classic unwrap detaching certain parts of your character or you can just go lazy and ask your texturing software to unwrap automatically, but that means your uv islands will rotate and you'll be able to spot pixels going different directons. (notice the pixels on the leg going 45°, that can look bad on square shaped objects with your texture going a different direction than your shape)

for that character i just asked 3dcoat to mirror unwrap the body so i could paint a mirrored texture for it.

you can paint it a few ways, but i like texturing my models in a texturing software that lets you paint directly on your mesh, gives you a better idea on how you want to do your lighting on you texture, like when you paint a fig. i use 3dcoat to do that, its relatively easy to learn and is layed out a little like photoshop. you can also use mari or zbrush.

3d coat also lets you paint normal maps, so i added a little bit of volume on the hair, so now it looks kinda like those models you can have on 3ds, still pixelated but with some nice render. the nintendo ds had no complex litghing or shading

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