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>> No.771026 [View]
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771026

I'm not too familiar with rigging so hopefully its not too dumb of me for asking.

I'm trying to connect an animation to a rig that has more joints then the original. And i'm not quite sure what to do. When I use constraint it messes up the model. But when I use bind, the arms of the model clip into the body. So I'm really not quite sure what I should do.

I would be really grateful if someone could help me out.

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