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>> No.979628 [View]
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979628

>>979623
Thanks. Here's my progress on that so far. Gotta do some more.
>Curious how practical Substance Painter 3D is for low poly models?
It's the industry standard when it comes to texture painting isn't it? Should be fine with whatever. I tried painting in Blender but the mere fact that you had to do some workaround to get layers on it meant that I didn't want to go through that headache and just went with Painter.

>Also did you sculpt those details in Blender or in SP3D?
I sculpted the high poly details on Blender with multires modifier ( because Blender just dies when it goes over a million vertices ) then baked them inside Substance painter... which I then brought back to Blender to bake again into one texture image. I think this is an okay workflow?

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