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>> No.697430 [View]
File: 37 KB, 961x786, High Poly Glove.jpg [View same] [iqdb] [saucenao] [google]
697430

I haven't found any quality resources for topology for animating. Everything I've found just sort of hand waves it away and says "it depends on your target platform" but then doesn't even show one methodology for any of those approaches.

I've seen some people encourage triangles at the joints but then I also hear that I want to use all quads in the retopo stage.

I think I need to seek out some character or creature modeling for games tutorials or courses or something.

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