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>> No.804110 [View]
File: 90 KB, 1600x1200, 1613860268797.jpg [View same] [iqdb] [saucenao] [google]
804110

Reposting the same questions in a stupid thread.

I guess I have several questions.

1. Any good guides on making your own textures in blender?

2. If I were to model a thing like this pistol for the animation do I have to keep movable parts as separate objects or can I join them all together? I guess that's what bones are for?

3. How do you deal with the fact that everything was already made in 3d and you will never be as good as the best artist who already made what you are trying to do? I seriously can't find anything that wasn't already done before. Even the most obscure firearms and swords seem to have several 3d models of them

>> No.803970 [View]
File: 90 KB, 1600x1200, old-worn-farmer-flintlock-pistol-3d-model-rigged-max-obj-mtl-fbx-unitypackage-prefab-tbscene-tbmat.jpg [View same] [iqdb] [saucenao] [google]
803970

I guess I have several questions.

1. Any good guides on making your own textures in blender?

2. If I were to model a thing like this pistol for the animation do I have to keep movable parts as separate objects or can I join them all together? I guess that's what bones are for?

3. How do you deal with the fact that everything was already made in 3d and you will never be as good as the best artist who already made what you are trying to do? I seriously can't find anything that wasn't already done before. Even the most obscure firearms and swords seem to have several 3d models of them

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