[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.756015 [View]
File: 277 KB, 1500x904, 1574814771730.jpg [View same] [iqdb] [saucenao] [google]
756015

>>755658
Look at your face thru a narrower FOV camera both when you edit it and when you present it to gauge it's beauty.
Most CG cameras are around 45 degrees by default which gives a lot of distortion on faces
compared to how they look thru our eyes when we see them in real life.

If your face is correctly modeled it should look natural when you frame it thru a camera with a
FOV that correspond to a 85mm - 200mm lens (~FOV 24 - 10).
The minute of angle on the monitor if you view the face at natural size would now be such that it would look
like it would if your model was a real world person who sat across the table from you at a conversational distance.

>> No.712083 [View]
File: 277 KB, 1500x904, 1566936505118.jpg [View same] [iqdb] [saucenao] [google]
712083

>>712080
Photographers consider >70 mm focal lengths to be more flattering. Pic related.

Navigation
View posts[+24][+48][+96]