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>> No.693505 [View]
File: 19 KB, 550x343, jjj.jpg [View same] [iqdb] [saucenao] [google]
693505

>>693423
Guess this isn't really a blender specific question, but fuck it.

I don't understand how to model things that are really close together / fold / need to open (think breasts, lips, labia, and so on), easily, and - perhaps more importantly - cleanly. Every time I do one of those things, it just devolves into a mess of unmanageable intersecting geometry that I always struggle to deal with, and that never feels quite right.

So what's the workflow for dealing with these areas of a model? Should I just model everything open / separated, and then pull them into place after the whole modeling process is done, or is there a more elegant way to do it? Any resources that could help me learn how to deal with these things?

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