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>> No.739824 [View]
File: 963 KB, 1891x632, spikey thing.png [View same] [iqdb] [saucenao] [google]
739824

im trying to recreate some old n64 models to learn from. On the surface this model looks simple and i know that it is, but to make it look exactly like this seems hard. What shapes would you start with? A cube? A plane? Would you just start making loop cuts and knife cuts? Its done in a way thats tidy and exact and it isnt as random as it looks.

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