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>> No.981954 [View]
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981954

I was right in thinking that the legs needed to be spread further apart the fatter the legs get or else the tets merge together.

However, when inflating the mesh and changing the fat/skin I've found that the skin sags a lot and I dont necessarily want the bones to change size, because ive created scripts that set up basic human skeleton to real world scale, but i potentially need to warp the muscles.

In renders, I've found that my final denoiser is drastically different than either rendering with IPR denoiser or no denoise

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