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>> No.562025 [View]
File: 72 KB, 446x655, 1467589648947.jpg [View same] [iqdb] [saucenao] [google]
562025

>> No.552462 [View]
File: 72 KB, 446x655, 1324402826831.jpg [View same] [iqdb] [saucenao] [google]
552462

>>552446
>Blender (Free)
is there a premium version of blender I am unaware of?

Anyway, I'm going to ignore your request to,
>>552450
>Please don't be unnecessarily mean or harsh.
So, sorry in advance if I assblast you accidentally, but you've been using this program for a year.
I'm a bit shocked you haven't learned how to properly set up face topology within that time.

Let's break down your post, then:
>In my opinion it leaves good topology
This is wrong. That topology is terrible. Your topology should look like pic related, because this is the correct way to set up faces.

>and a good count of tri's.
Try to avoid tris. Especially when creating characters for animation.
Also I see no tris on your model, so I am not sure what you're talking about.

>I usually create characters from a box, I like to extrude limbs and details.
This is fine. The technique you are using has a name, specifically "box modeling".
You now have a name, google tutorials on how to improve.

>I've tried to create one from a sphere, from a box with a lot of subdivisions, dynamic topology, and sculpting.
>and sculpting
Stop.
You're still a beginner, despite the time you've spent on this program. Do not attempt sculpting until your modeling and anatomy knowledge are already acceptable.

I understand your model is designed to be stylized to some degree, but,
I'm going to give you some advice that some faggots here may disagree with.
Study actual human anatomy and create as anatomically correct human faces as you can before attempting stylized art.

Watch more tutorials.

>> No.430737 [View]
File: 72 KB, 446x655, 1303983339055.jpg [View same] [iqdb] [saucenao] [google]
430737

>>430731
Stop being a faggot it's unhealthy.

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