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>> No.694055 [View]
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694055

I went to school about 5 years ago for 3d for 2 years and learned maya pretty well. I had one interview after I graduated but failed it hard when asked how to repeat a texture (tile). The interviewer just looked disgusted after that.

I gave up for a while but then learned how to program c++ and use opengl. Now im flipping burgers and doing 3d as a hobby. I recently had to abandon my opengl engine because the tutorials for basic shit just isnt there. Im wondering if I should spend the next 6 months learning unreal and how to import / manipulate assets in it and program it with c++ and build a folio apply into the industry again so i can get out of my burger flip.

Just how in demand is unreal now? I dont have a degree in maths, just a 2 year 3d animation certificate and a liberal arts degree.

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