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>> No.729421 [View]
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729421

>>729419
It's inverted so that the eyes and mouth show first but I had to add emission mesh around them to cover parts up anyway. It's still needed for the effect on the mouth though.

It's all unlit as is but I did try adding a mesh on top with a shader that'll show only shading. it didn't look good but maybe the normals could be tinkered with.

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