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>> No.772141 [View]
File: 172 KB, 975x742, messy.png [View same] [iqdb] [saucenao] [google]
772141

>>772131
Good enough for a base. You can just put a 2-segment-bevel in front of the subdiv and mark all hard edges with it, keeping them in shape. This requires okay-ish geometry and a few support loops, but that shouldn't be too hard with that shape.
If you're going for a subdiv workflow you might want to re-create the round corners near the hinge with a low-vertex version

Alternatively you could just use the bevel (1 segment) and fix the shading with face-weighted normals (modifier) which would be easy for this hard-surface object

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