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>> No.714154 [View]
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714154

I was doing COOM sim. I kind of botched together a "thixotropic" kind of fluid but I could get the right variables out of the sim to be totally correct to reality, so I based viscosity on current speed, and I made it so that the velocity doesnt directly influence the viscosity, it kind of lags behind a couple of frames.

I did it with houdini, just by interjecting a SOP solver in a flip solver at the particle forces input and changing the viscosity attribute via a wrangle there.

When the emitter stops emitting, the total particle count is around 25 million, and I simmed 88 frames that took 12 fucking hours, Now its meshing time.

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