[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.803904 [View]
File: 58 KB, 225x225, duckduckpoo.png [View same] [iqdb] [saucenao] [google]
803904

>>803885
I'm going to explain a bit of ideology on the human condition here. I know I shouldn't, because you're a retard (lol), yet since you wrote a genuine paragraph and seem vested I think I should let you know some basic human principle before you participate:

This idea that you posted is a solution to a problem that was specifically created to solve with the already existing answer. Whether or not the idea itself becomes valid/adopted in the future, ala games or markets start using it, it's currently in a stagnant, decrepit form that is only used to huff farts. I have been holding LINK since sub 20c, I know a decent bit about crypto. But buying/selling jpegs or models isn't acceptable in the internets current form. It's not acceptable because you will be on someone else's "loop". What that means is that in a sense, it's a scam. A mediocre conception formulated by post-modern shucksters (the modern conmen of the past decades) who want to try and make a buck off your time and off your labor. This isn't a million dollar idea for you, even if someone, or you will make a million dollars off of participating.

You're probably ready to argue that money is money, that I'm an idiot for criticizing it. You need to hold your tongue - for now. A "loop" is meant to ensnare others in some kind of captivity. In this captivity you work for the benefit of the looper. You see it in pyramid schemes blatantly, but you also see it in the modern man - the wagie. He doesn't work for his own home, he works for someone elses. He doesn't reap the rewards, he gives it to others. He participates in the loop that was created, no matter how arbitrary, subjective, or asinine it may be. All for the tiny bit of reward he is offered. That's a "loop", and many people die in them. Most people do. Almost everyone. It's not new, it's not enlightenment - it's acknowledgement that prisons are made for us by the sociopaths, the selfish, the scammers, the manipulators;

(cont)

>> No.802833 [DELETED]  [View]
File: 58 KB, 225x225, duckduckpoo.png [View same] [iqdb] [saucenao] [google]
802833

>>802730
I suck cock. You are black

>> No.802400 [View]
File: 58 KB, 225x225, duckduckpoo.png [View same] [iqdb] [saucenao] [google]
802400

You're a loser. Just say it. Say the line, Loser. Heh. You picked up 3D as a hobby because your lifelong goal of becoming a musician crumbled before your eyes in real time, high fidelity 3D. Now you're here, spreading your paltry and banal opinions as if you're the arbiter of "artistic" mentality. You're not. You're a loser, remember? A scumbag, dropout faggot who couldn't achieve his dreams, to which is almost every "artists" goal: Receiving recognition. Not always, true. But we can all tell here you're a tremendous, attention seeking homosexual who is bitter his pop tune, chip tune poop tune whatever, went down in a blaze of silent applause. Nobody cared. Nobody cares. You're just you, a nobody.

Gatekeeping is one of the most utilized tools in every single industry, every facet of life. The little guy can get hurt way too easily, without precautions and hurdles for troublemakers to pass through. Corporations can destroy an entire ecosystem of artists if they choose. Akin to this, it would be -Corporations all too easily can destroy an entire towns economy, wrecking small business and replacing it with corporate worship and tribute.- Like Walmart for instance. If small towns gatekept Walmart out of their homes back in the 2000's, Corporate reach quite literally would be handicapped and cut off from the lifeblood of America. Amazon wouldn't be as big, tech censorship wouldn't have as much reach. Everything revolves around gatekeeping in life. You literally choose who you interact with. Do you talk and befriend people who want to consistently stab you in the back? Congrats, you're a fucking retard druggie music dropout who makes bad choices. The cliche is that the artist struggles his entire life and makes no money. Yet he continues to do it, because he loves and enjoys it. The point is that you obviously don't, no matter what you say. You gave up on your dreams, and it's difficult, I get it. But you gave up. I repeat: You. Gave. Up.

You're a loser.

>> No.801263 [View]
File: 58 KB, 225x225, duckduckpoo.png [View same] [iqdb] [saucenao] [google]
801263

I tried warning you. I tried repeating the message in different ways. I tried guiding you to the answer that the gates of "making it" were closing. You didn't listen. The prominence of the tech industry conglomerates has become too vast. Their reach will ensure that the little guy will be swept away in a mass of mud and rain, unable to compete because everyone will be flocking towards the promise of "easy game dev".

By controlling the software, they will control who will succeed and who will fall. Locking out competition from being able to produce and keep up, corporations will continue to develop software that will eat up the skillsets utilized by the exceptional little guys. Once these little guys are unable to eat at the profits of the mega-corporations, the monopolies, duopolies, and merge technocracies will be unstoppable. We already see this with social media, film and art. Hardcore alliances among the industry giants that stomp on any uprising the minority sends out. You are witnessing the closing grasp of an iron gauntlet around the little guys neck. You still don't believe me. You were never going to listen.

I will give you one final message. A word to the wise. A message to you: You have less than five years to make it. If you cannot create your financially successful game by 2025~, you will be locked behind the initial gate needed to persevere and compete against these gigantic bastions of control. Without millions of dollars in funding and net worth, you will not be able to compete in terms of skill, and will have to utilize "Marketing" like everyone else. Your days are numbered. Your time is limited. Get your games out now to make good money, or you will be just like everyone else - a sucker. The days of the exceptional are over. The time of the mediocre is now.

>> No.800841 [View]
File: 58 KB, 225x225, duckduckpoo.png [View same] [iqdb] [saucenao] [google]
800841

>>800833
A bunch of plebs can't into art so they pretend it's a prominent technical race to save their egos. Until their individual selfishness dies (as if you can kill it), they will always be mediocre shitters who can't see the light at the end of the tunnel. A lesson to learn here is that the medium of message doesn't really matter as long as it can hold a sway over the masses. As long as you feel it can project what you are holding inside your mind. At what point exactly does it become artisan, and not artistry? A hard line to define, but the easiest, laymen way, is to examine how rigid the process is. If all anyone does is follow words or motion on a screen to replicate an exact or approximate effect, you cease to have replicated your own ideals, and promoted someone else's. The prominence of such copying and pasting repetition leads to a diminished fulfillment, a lackluster industry as a whole, and a dying medium. Although you may be tethered to the toolsets, like 3DSMax, Maya, zBrush, Blender, etc, and must perform specific loops to create a piece, and although your rendering pipeline (Unreal, Corona, Octane, Redshift, Vray, Eevee) may be plateaued due to inability in creating these from scratch, there is still a variety of depth that can allow you to express yourself, yourselves, and ideas that have still not been exposed to public view. I find that you can easily be an artist in 3D, but you must break away from the cycle.

If you give up by corralling yourself into "the box" like almost every single 3D "Artist" eventually does, you will never find a pinnacle of personal, artistic accomplishment - just a financial one. For some people, that's enough.

>> No.796760 [View]
File: 58 KB, 225x225, duckduckpoo.png [View same] [iqdb] [saucenao] [google]
796760

The idea that this game is "shit" is presented by the unintelligent who somehow think picking at a Chink owned Gacha game on an anonymous imageboard will do anything. Well it did - it showed me you're petty, mediocre, retard individuals who have never accomplished anything, let alone released something of value. Complaining over the color schemes or gameplay are valid points, so why don't you make a clone or original game, and give the consumer a better experience? It's because you have no capability to do so. You're no better than the consumer who you imply eat "shit", if you cannot present a better alternative for them to consume. It reeks of ineptitude.

The game makes hundreds of millions of dollars a month, it set out what it accomplished to do, and lays out a trajectory plan for anyone who wants to compete with it. The art style itself is relatively pleasant and well done for the average consumer. Whether or not it's exceptional that really doesn't matter. The criticisms may be valid but you really have no actual value nor importance if you won't do something about it. Your lives are the blueprint for copers as the majority of losers who feel they could do better, but won't, because they can't, act exactly in this way you provide to the rest of us. It reeks of ineptitude.

In the end you're just a bunch of dickheads with your cocks out circlejerking yourselves about how bad and awful this game is in one variation or another. You're at best, useful as a proxy for a counterargument. At worst, you're legitimate losers.

>> No.796078 [View]
File: 58 KB, 225x225, duckduckpoo.png [View same] [iqdb] [saucenao] [google]
796078

Why are you making a porn game? For money. You're not making it for personal cooming purposes, entertaining your degenerate discord friends, or putting it in your portfolio - you're making a porn game to make money ala Patreon or etc. Why would I help you when you refuse to do your own research, refuse to study others work, and deny the idea to learn on your own? If you were working on a porn game and needed help with motors or physics and had a model already created it'd be different. If you needed help understanding corrective rigs or how to implement morphs - that would be different. If you wanted help understanding how to make smoother animations or figure out skin shaders in UE4 - that would be different. If you didn't understand how to create genital systems and failed already - that would be different. I could list scenario et repeatedly and it would always be different to what you've done in this thread.

But you are a shitty grifter who thinks he can make some fast cash with the coomer market. You are an irrelevant, low IQ loser and you don't deserve help. You deserve a rope around your neck.

>> No.792989 [View]
File: 58 KB, 225x225, duckduckpoo.png [View same] [iqdb] [saucenao] [google]
792989

No you can't. If you did have the skillsets needed you would already know what you need to pursue. But since you're a larping fucking retard you come to /3/ hoping to get tips on how to coom art your way to easy money, like every other shitter on this board. Coom art itself is not inherently bad, but grifting from it is - such as yourself, you mediocre dog shit mudflesh. This thread is just a (((subversive))) attempt to ask the autists here on how to make money from 3D, meaning you have no real intention of being honest, i.e you're a manipulative, dishonest, cock sucking piece of shit. You will fail regardless, due to your inability to have a semblance of infinitesimal cognition occur in your slope shaped prefrontal cortex.

If you had skills, these questions would dissipate quickly. But you don't - cause you're a loser.

>> No.792229 [View]
File: 58 KB, 225x225, duckduckpoo.png [View same] [iqdb] [saucenao] [google]
792229

Sketchfab and Marmoset are incredibly easy to rip from, not that I participated or know much at all about illegal activity. However from what I recall just three months ago, Sketchfab and Marmoset still uses actual models, meaning rippers are able to pull the data from the browsers, meaning if you upload there, someone will steal it if it's good enough. The only way to actually protect your data is to create GIF's/WEBM's of your asset, and give 360 rotation, like Artstation allows. Even then if you make it too detailed, some asshole will just make a model from the pictures you've given him, akin to Photogrammetry. To "rip" something like Sketchfab, rippers use/used an older Python dll that is utilized with a script that relies on it. This is due some info the scripter provides, but his reason is irrelevant. You need the older install to have gotten it to work. You'd need an older software version of a program like B*****r, akin to 2.3.2 or whatever, but other than that it did/still runs. I don't think that they transitioned to video streaming, but technically again you could just use the photogrammetry method of stitching images together to rip it anyway, it would just take considerable more time, though I advice against it. Your models are insecure on these platforms, as such I recommend you do not use them for showcasing your work.

This all being said there are multiple scripts and multiple solutions, both working and non-working, old and new - but ripping itself is a hack methodology to get where you want to be. It's akin to tracing as a 2D artist and calling it your own. It's not really yours, you're just larping as the owner. If you're insistent on ripping however, I recommend to not use the assets, it's below you. Instead, a considerate private study and repetition or recreation would be at least dismissible, maybe understandable if you're brown skin. Steal others work without their consent though, and you're just a nigger.

>> No.791671 [View]
File: 58 KB, 225x225, duckduckpoo.png [View same] [iqdb] [saucenao] [google]
791671

Keep doing what you love, OP.

>> No.790966 [View]
File: 58 KB, 225x225, duckduckpoo.png [View same] [iqdb] [saucenao] [google]
790966

>>790959
I would suggest waiting for UE5 to play with ray tracing. If you are doing ArchVis or something similar in a rendered fashion, then it's of no concern, but anything real time related is going to suffer due to UE4 itself. UE5 will be much better for the Ray Trace game dev enthusiasts. I played extensively with Nvidia and alternate solutions, it makes no difference. The engine just isn't there to use for something real time in a realistic way. Even then, expect development stutters until 1-2 years after UE5 releases. If you get a closed test kit now you could probably see for yourself.

Navigation
View posts[+24][+48][+96]