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/3/ - 3DCG

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File: 132 KB, 822x811, 1659334770757216.jpg [View same] [iqdb] [saucenao] [google]
979823 No.979823 [Reply] [Original]

>Pirate Maya3D
>Search "How to do [ ] in Maya3D
>90% of tutorials are how to do it in Blender

WTF? I thought the shit posting on /3 was a joke. Blender has taken over.

Best I could find is Mike Hermes and Academic Phoenix Plus, but there are a load of special effects they don't cover.

9 replies omitted. Click Reply to view.
>> No.979911

>>979823
just use "how to * in maya, -blender " it removes anything that has blender in the title , blender cucks exploit youtube Search Engine Optimization for even get into other software searches

>> No.979912

>>979909
It’s a very rare used tool for mash and doesn’t exactly have a name. Seeing the video will explain more.
https://youtu.be/2dzAIW2oUQQ

>> No.979934

>>979912
I don't exactly know what MASH is supposed to be (some auto generator for those pillars? "music bars"?), but you can definitely drive things with audio in Blender.
You simply bake the sound to an F-Curve. And use that to drive whatever you need. It won't automatically make a bunch of synced pillars, but there's ways you can do that that aren't very hard.
Speaking from personal experience, it's a bit shit to use a full song as the driver for animated elements in any software. Simply because you're using the entire thing and just amounts to visual noise. You don't really get any kind of separation between different instruments. It's much more interesting if you have individual tracks to drive things separately.
But at this point I think I'm going a bit off topic.

>> No.979939

>>979934
i didnt read your guys' conversation but MASH is just one of the available built in add-ons that you can turn on in Maya with useful features for dynamics with better performance and instancing geometry in interesting ways that can stack like modifiers. its really easy to make the sort of junk that would be projected on a big screen while music is playing at a show or shit like that.

>> No.979988

>>979939
Ah then yeah, I can't say other software has anything like that. At least as far as making something super fast that'd run at a show.
Geo Nodes maybe if you keep shit simple, or the extinct Blender Game Engine, but maybe I'm still kind of misinterpreting what it's for.
Still it sounds pretty neat.



File: 1.60 MB, 1600x2588, 1683815895853768.png [View same] [iqdb] [saucenao] [google]
979819 No.979819 [Reply] [Original]

>Koreans start getting into mainstream media
>All their models look like high quality DAZ renders
Explain this, I can't be the only one who notices.

7 replies omitted. Click Reply to view.
>> No.980139
File: 62 KB, 1024x768, redAlert3.jpg [View same] [iqdb] [saucenao] [google]
980139

>>980138
This. Before we got ourselves cucked by the Sarkessa of Flacidstan we where a lot hornier than any micro-dick eastern devs.
Some of you are to young to remember this but our videogames girls used to have like hips and boobs and clothes that shaped their body.
They didn't even look like minors but like actual babes and game magazines had adds that looked like pin-up's.

Kids grew up thirsting after actual adult women and they didn't even turn into furries or pedo-bears that often.

>> No.980141

>>980139
That's exactly why the chinese government finances Diversity Equity and Inclusivity content. That's why they give money to teachers to present communism in a positive light to students and so on. It's a war out there my friend. It never ended.

>> No.980143
File: 549 KB, 1920x1080, whenWeWhereBoysWeWhereTreatedLikeMen.jpg [View same] [iqdb] [saucenao] [google]
980143

>>980139
>Kids grew up thirsting after actual adult women and they didn't even turn into furries or pedo-bears that often.

I miss the 90's early 00s before unattainable hour-glass bodies got blamed for the worlds ill's.
The masses must realize how imprinting sexually on cartoon animals isn't an ideal situation and part of what brought us in this mess.

No young dudes seeing women in games back then would get the idea they could ever become one, our body frame can't support such a graceful figure.
The cock is a compass which provide a man his bearing in life, our diamond dongs would've pointed us straight if only they'd let them lead us the way.

Maybe we shouldn't have made it borderline pornographic because that was what made them come after us so successful and sell us the idea we had done something wrong.
Like Icarus we just flew too close to the sun and they burned our wings.

>> No.980153

>>980138
I agree that there was characters that reflected all those ideas, they call them bygone era designs.
The uglification of characters comes from culture itself, but a culture outside videogames. That's why we desire to Go back to that time, because that infiltrated culture it's not ours.

>>980139
It's more than being horny, it's the idealistic representation of what a man sees as a powerful woman.
>They didn't even look like minors but like actual babes
Korean designs don't look like minors either, remember that Asians hold younger features than whites in general, so younger faces are common in adult women from that race.

>Kids grew up thirsting after actual adult women and they didn't even turn into furries or pedo-bears that often.
Mostly everyone is aware of this, except for some cultists of the extreme left.

>> No.980277

>>980137
>Too gay for the west
Have you played the game the west does?
>Also consider how they are crazy with cosmetic surgery and shit over there
Early teens use lip filler in Europe.
cosmetic surgery it's a common thing in USA and Europe too. And big boobs are not a trend, we can discuss if there is a better way to enhance them now with fat injections...
>Real is never fashionable, but real never really goes out of fashion either.
Agree, but we are talking about beauty in videogames, if you look at actresses from the 40s., 60s. or 80s. They are still considered beautiful, even if your style is out of fashion.
Most humans like to look at beautiful people because they are rare, average it's just common.



File: 2.25 MB, 3840x2160, wet_glass.jpg [View same] [iqdb] [saucenao] [google]
979755 No.979755 [Reply] [Original]

Previous: >>968906

Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
https://thinkdrawart.com/
Kelvin Jin

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/

Similar programs:
https://www.reallusion.com/character-creator/
Makehuman: http://www.makehumancommunity.org/
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje(QUIDAM)

Hair Creation: (Being reworked)

News: Daz/Tafi new Ai engine with the help of Stability AI - https://www.daz3d.com/ai
https://blog.daz3d.com/heat-plug-in/
Truebones meltdowns got deleted again

18 replies omitted. Click Reply to view.
>> No.980632

wtf the g9 anatomy geografts are so bad. this unified mesh shit was such a mistake

>> No.980637

>>980494
>Pixv bans
You can't post DAZ content on pixiv?

>> No.980638

>>980637
I assume they meant loli related trash

>> No.980663

want to get into daz3d (or some other character modeling program), watched a few tutorials but still don't understand the overall usage, specifically when it comes to body types. Are you able to fully make your own body/character on your own WITHOUT dumping money in the asset store? Or are these programs inherently useless without heavy usage of an asset store. My initial thinking was that these programs were akin to a more advanced character creator from a video game, a body with dozens of sliders for reshaping various body sections and that bought characters are just easy ways to get to a specific body type WITHOUT tweaking every little customization, but at first glance that doesn't seem to be the case(?).

>> No.980678

>>980663
Daz3D is worthless if you are unable to acquire assets.



File: 2.25 MB, 3840x2160, wet_glass.jpg [View same] [iqdb] [saucenao] [google]
979752 No.979752[DELETED]  [Reply] [Original]

Previous: >>968906

Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
https://thinkdrawart.com/
Kelvin Jin

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/

Similar programs:
https://www.reallusion.com/character-creator/
Makehuman: http://www.makehumancommunity.org/
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje(QUIDAM)

Hair Creation: (Being reworked)

News: Daz/Tafi new Ai engine with the help of Stability AI - https://www.daz3d.com/ai
https://blog.daz3d.com/heat-plug-in/
Truebones meltdowns got deleted again



File: 790 KB, 1619x1002, blenderhelp.png [View same] [iqdb] [saucenao] [google]
979723 No.979723 [Reply] [Original]

Very new to this shit, hoping anons can provide some advice

I built and textured a map in Trenchbroom. I exported it to Blender as a OBJ/MTL from a folder containing the textures. Luckily, the textures kept their coordinates, but when I open the UV mapping menu, I get this fucking messy nightmare. Why? Is it because there's so many individual brushes? Is the scale too large or something? I need to export the UV map as a PNG/BMP, because the engine I'm working with can only reference one texture per object. Any ideas? Thanks anons



File: 326 KB, 755x514, maximilian.png [View same] [iqdb] [saucenao] [google]
979708 No.979708 [Reply] [Original]

Why do we have to go through a pointless process as westerners while nips get a freepass?

>> No.979730

they just 3d paint their textures and the uv can be any crazy nonsense as long as it's optimized.

>> No.979738

>>979708
You're most likely looking at a ripped model that some poor soul had to piece together themselves after ripping it.



File: 313 KB, 640x409, 15515151.png [View same] [iqdb] [saucenao] [google]
979683 No.979683 [Reply] [Original]

basically stuff like beyond the minds eye
ive been watching a lot of 90s 3d demo videos lately and i just love it, but im having a hard time finding similar stuff
please post them here if you find any

>> No.979684

https://www.youtube.com/watch?v=Pfpq0ht9z2E

>> No.979685

https://www.youtube.com/watch?v=pRaBNSSN36Y

>> No.979686

https://www.youtube.com/watch?v=Sgq10etls5k

>> No.979687

https://www.youtube.com/watch?v=5xwLFRdewgE



File: 52 KB, 750x422, arrimus plasticity.jpg [View same] [iqdb] [saucenao] [google]
979644 No.979644 [Reply] [Original]

Arrimus is using it.
Are you? Is it worth learning?

>> No.979647

>>979644
Plasticity is a big meme, but yeah, it's worth it

>> No.979658

everything arrimus makes looks "off"

>> No.979661

>>979644
Probably my favorite 3D software ever. Glad I have my perpetual license before they are eventually bought out by some megacorp and enshittified. 90% of what I used to do in blender I do in plasticity now, it’s been an actual hard surface game changer for me, and has made 3D modeling incredibly fun.



File: 436 KB, 834x725, 1683773010525888.png [View same] [iqdb] [saucenao] [google]
979496 No.979496 [Reply] [Original]

Why does his VFX feel so cheap, lads?

https://www.youtube.com/watch?v=W_8fPy2V2mQ

8 replies omitted. Click Reply to view.
>> No.979539

>>979496
I don't understand. Who will watch this knowing that AI will make this without effort soon enough?

>> No.979542

>>979539
I don't understand. Who will post/read this knowing that AI will post/read this without effort soon enough?

>> No.979816

>>979496
>using blender

>> No.979833

>>979539
>Two more weeks bro!

>> No.979867

>>979496
>dude couldn't even be assed to take his fucking glasses off so they're just clipping underneath his "cybernetics"
Fuckin lazy.



File: 72 KB, 1920x1080, 1711886600337247.jpg [View same] [iqdb] [saucenao] [google]
979442 No.979442 [Reply] [Original]

>tfw renderman 26 never actually comes out

>> No.979453

>>979442
It never will.
Cris has more chance to make a good videogame

>> No.979484
File: 349 KB, 968x1024, 1712042829966614.png [View same] [iqdb] [saucenao] [google]
979484

>Using pixarslop
cringe



File: 57 KB, 600x900, 1697833444306680.jpg [View same] [iqdb] [saucenao] [google]
979409 No.979409 [Reply] [Original]

Is there any guide towards doing kitbashing with 3D towards making AAA anime girls?

>> No.979410

>>979409
How thoroughly did you check the sticky?

>> No.979412

>>979410
Cris is the sticky.



File: 72 KB, 1300x552, tortue-de-mer-verte-angles-isolated-on-a-white-3d-illustration-khemb7.jpg [View same] [iqdb] [saucenao] [google]
979314 No.979314 [Reply] [Original]

Hello Everyone, I'm new to blender and wanted to find some websites for a turtle sea turnaround creation, and I don't know websites for it, can you help me ? Thanks you :D

>> No.979316

Cris, you're not new to Blender.

>> No.979334
File: 327 KB, 927x976, turtle.png [View same] [iqdb] [saucenao] [google]
979334

>>979314
You mean like this?

https://3chan.s3.us-east-2.amazonaws.com/turtle/turtle.html

>> No.979338

I just google it and usually there's an image that works

>> No.979357

https://storage.googleapis.com/ar-answers-in-search-models/static/GreenSeaTurtle/model.glb

>> No.979669

thanks you!!



File: 79 KB, 323x207, chromosomes.png [View same] [iqdb] [saucenao] [google]
979269 No.979269 [Reply] [Original]

what a brave systa 3d xirs
blendlets won

23 replies omitted. Click Reply to view.
>> No.979473

>>979428
>I don't think that you are a sophist, I think that you are retarded

I'm a autodidact polymath with an IQ of 142. Socrates said 'To know thyself is the beginning of wisdom.'
People who know me would tell you I'd be the first one to admit I'm pretty retarded.

Checkmate anon I countered your argument thru verification, that was some 4D-chess shit and you have to view me as a sophist now.
For how could I have crafted such an argument if I didn't posses the blinding ingenuity of a true shitpost-poet?

You can call me pseud but would a 'pseud' really be able to craft this post? Yeah that's right anon, you don't believe that either
you recognize the fearsome intelligence looming behind the retarded text that just entered your skull straight thru your eyeballs.

>> No.979480

>>979348
They all are nerd hobbies and nerds are the most likely to get brainwashed into becoming troons. Partly due to lack of being socially secure and partly because of autism

>> No.979516

>>979473
I think you won, It will be difficult to argue with that.
But I will try ...
>'To know thyself is the beginning of wisdom.'
>People who know me would tell you I'd be the first one to admit I'm pretty retarded.
It's wise of you to admit that your post are retarded, I can't argue with that.
But your argument proves half of my point, and I quote >Don't worry anon I don't think that you are a sophist, I think that you are retarded.
Now I know that you are both.

>> No.979517

>>979516
>Now I know that you are both.

I'm cool with that. Thanks anon, I would tip my fedora if I had one but I've always been a baseball cap kinda guy so I'll tip that one in it's place.

>> No.979518

>>979517
You don't need to tip anything. But it was a pleasure to help you knowing yourself better.
Now when you are older and wiser you can tell that story to your grandchildren.



File: 144 KB, 1186x936, 1705548520502771.jpg [View same] [iqdb] [saucenao] [google]
979257 No.979257 [Reply] [Original]

Is it possible to sculpt ths in Blender? Why or why not?

59 replies omitted. Click Reply to view.
>> No.979681

>>979678
You're completely right, but I've learned how to use it now, so I don't care.

>> No.979688

>>979681
stockholm syndrome

>> No.979715

>>979257
It would be practical to start off in Blender and add the final details in Zbrush.

>> No.979717

>>979715
why would that be practical?

>> No.979960

>>979717
It sounds like I was advocating that as a superior workflow, but the point was that you should at the very least use ZBrush for the finder details, because it can handle higher polycounts and it has sculpting layers. My suggestion assumes that OP wants to use Blender to sculpt it, most likely due to being accustomed to it.



File: 1.12 MB, 2560x995, Screenshot (93).png [View same] [iqdb] [saucenao] [google]
979212 No.979212 [Reply] [Original]

I'm working with some ancient shit here and need advice. I've created a map via an application called Trenchbroom, which allows you to texture your environment, as seen below. I then exported the map to an OBJ and MTL file. However, I gotta convert the map to an X file, which I've done through Wings3D. But texturing is a bitch - I need a UV map. I can only load in one PNG per object in the game engine (it's old as fuck). I tried doing it in Wings3D, but each brush had its own window pop up, and it crashed my computer. Should I just texture in Blender? Will it create an automatic UV map or something? Help me through this and i'll send you lots of prayers, I hate this shit

>> No.979213

>>979212
One PNG per object? Sounds gay.

UV mapping is super easy in blender, just look at some 2 min tutorial and you are set. The MTL file has the UV in it and all the other PBR shit but obviously you are using some ancient grandpa aah engine for dementia patients with no PBR so figure out the rest on your own.

>> No.979246

>>979213
Yeah dude. Let's watch 2 minutes tutorial on youtube and then work for 10 years to manually UV unwrap every single pebble in our scene. That'll teach those old people how WE do things. Yeah.

>> No.979252

>>979212
Maybe you should not use Source Filmmaker and actually learn common 3D software that aren’t outdated or abandoned.



File: 112 KB, 1195x622, IMG-20240329-WA0002.jpg [View same] [iqdb] [saucenao] [google]
979051 No.979051 [Reply] [Original]

They thought moving smooth feature to modifiers stack was a good thing but they made it even worse
https://www.youtube.com/watch?v=oNGnNRoiKBU

61 replies omitted. Click Reply to view.
>> No.979589

>>979584
No it doesn’t, the official website documentation for said code clearly says so: https://help.autodesk.com/cloudhelp/2024/ENU/Maya-Tech-Docs/Commands/undo.html

Video clip showing the settings: https://www.youtube.com/watch?v=xf5UXU9-ePI&t

In case you’re still going to make up bullshit, Wikipedia also has an entire article telling you how it works: https://en.m.wikipedia.org/wiki/Queue_(abstract_data_type)

It’s over, you are crazy one here.

>>979583
You’re crazy, save state is save state, you know like saving current event. A different method then undo, redo and replace. You are going crazy over the concept of undoing 7 days work to bring back the cube. This is how the industry works, the boss demanded magic of undoing the problem then it should happen. You are never going to win this debate, you aren’t qualified to do such actions and put shame on the blander community.

>> No.979743

>they thought removing the musgrave texture node was a good idea
WHY

>> No.979744

>>979743
Because apparently you can emulate it using 15 other nodes.

>> No.979772

>>979051
Getting my credit card to buy the addons right now! Thanks OP!

>> No.979777

>>979744
I mean yeah you can technically emulate it with the way they merged it into the noise node which is cool but like fuck
>>979772
Only the ones you cannot crack



File: 480 KB, 1000x1000, joyero.png [View same] [iqdb] [saucenao] [google]
978973 No.978973 [Reply] [Original]

mother's day jewelry box
https://cults3d.com/:1864790



File: 145 KB, 1788x267, 1.png [View same] [iqdb] [saucenao] [google]
978804 No.978804 [Reply] [Original]

ugh, should I also learn sculpture?
more advices like this, please

7 replies omitted. Click Reply to view.
>> No.978903

>>978894
rule number 1: if someone tells you to pirate (steal) and not use free resources, ignore them.

>> No.978930

>>978903
What's the basis for this rule?

Are the paid resources not going to have at least a little more effort put into them?

>> No.978934

>>978930
the youtube video creators are getting paid as well, by Google directly

>> No.978954

>>978930
Honestly, there isn’t much of a need to pay for information on how to do this stuff since there’s so much information out there for free. Enough drawing, art, anatomy, etc. books have been published over the last century to the point where they’ve been pirated enough to practically be public domain, and it also helps that many of these books were written during a time where people actually knew what they were doing and weren’t just trying to grift or scam people. You can also learn how to use your program of choice by reading its official documentation, which is guaranteed to be free, since the developers actually want people to use the program, and it also has the benefit of not containing bad information.

Step-by-step tutorials are fine for beginners or on occasion because they condense a lot of information at a point where you still have everything in the world to learn, but you most certainly don’t need to pay a few hundred dollars for someone to tell you to push a bunch of buttons in a certain order.

To me, the difference between the two is like the difference between the guy who does “game design” and the guy who does programming, art, writing, and sound design, then puts them all together. They are essentially the same thing, but the latter has actually programmed outside of a game engine and actually understands how to work with data, which enables him make games with complex and nuanced mechanics. The first guy releases another platformer about depression every few months.

>> No.978959
File: 126 KB, 680x511, dog slop bepis.jpg [View same] [iqdb] [saucenao] [google]
978959

>>978930
also never learn from blender tutorial, watch a tutorial dedocated to a real software, then apply that in blender



File: 454 KB, 1250x902, buildings_modern_3066_3774_Small.jpg [View same] [iqdb] [saucenao] [google]
978713 No.978713 [Reply] [Original]

4 replies omitted. Click Reply to view.
>> No.978740

>>978734
that actually sounds really handy
do you mind sharing what extension you used?

>> No.978783

>>978713
for environment? unironically google maps street view. yeah the quality aint exactly HD but at least its 360 degrees and you have multiple point of view for reference. it is as "real life" environment as its gets. perhaps you can cleanup and upscale with AI and even take a few shots and do photogrammetry

>> No.979887

>>978740
Sorry I didn't get notification for some reason.
The chrome extention seems to be removed from the store, but I looked up some alternatives:
Display Image List:
https://chromewebstore.google.com/detail/display-image-list/mjanofnaeoiipkoeajefmfpgcnlgiflc

Seems good

>> No.980424
File: 290 KB, 1609x808, chrome_2024-04-13_10-50-16.jpg [View same] [iqdb] [saucenao] [google]
980424

AI

>> No.980486

>>980424
Not an answer and that looks like shit.



File: 360 KB, 1058x602, Screenshot 2024-03-26 7.36.48 AM.png [View same] [iqdb] [saucenao] [google]
978703 No.978703 [Reply] [Original]

https://openai.com/blog/sora-first-impressions

it's official...CGI/VFX artists are obsolete, redundant, wasteful even.

i already submitted my resignation letter and you should too.

screencap this thread.

see you, space cowboy..

57 replies omitted. Click Reply to view.
>> No.978942

>>978940
Isn't it just being forced to be sold off to American companies to become domestically run doing the same thing it does?
Legislation is legitimized over fear for what the CCP are doing with the aggregated data of a lot of US citizens they have access to, not them brain-rot aspects.

>> No.978965

>>978942
>Isn't it just being forced to be sold off to American companies to become domestically run doing the same thing it does?

no, the option is to either sell it or ban it. They wont sell it. They dont need the money. Its already banned in other countries

>> No.979033

>>978940
No it's not.

>> No.979036

>>979033
see >>978965

>> No.979048

>>978795
https://www.youtube.com/watch?v=1CIpzeNxIhU
learn
skip to 7:13 if you have no dopamine