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807467 No.807467 [DELETED]  [Reply] [Original]


>> No.807470

No, you could use open source software if it wasn't shit.
I give Blender a few more years to catch up.

>> No.807470,1 [INTERNAL] 


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807416 No.807416 [Reply] [Original]

The more time it passes the less "meme" blender becomes.

The less meme blender becomes, the more atractive it becomes to small studios.

Eventually the price advantage and being open source becomes atractive enough to some small studios to move to blender.

Eventually these small studios will simply pay for blender support to develop custom made new features.

After this, big studios will join, since they know see other players moving to blender and their corporate managers see is not a risky move.

That day, the industry will move to blender.

We will win in the end, It's not a sprint, but a long marathon.

12 replies omitted. Click Reply to view.
>> No.807769

Big boys with big studios and hundred thousand of people subdivided into specific task will inevitably chose specific tool that does that specific part of job that nothing lese comes to close to. Blender is a general package, big studios don't care about general package and atm blender doesn't have a 'killer feature' that no one else has or/and nowhere near the quality. What Blender can do is dominate small to medium sized production teams and basically pull the Adobe move, having some very strong hard to compete core features and everything else tightly integrated where you don't need to fuck around with translating one thing into another program as it is done for you FAST.
Funny enough, there is this one segment of 3D market that is rising up while being made of (if we compare to holiwood tier production teams) small to medium sized studios and yeah, Blender Foundation is not hiding it and putting it in their new versions preview trailers.

>> No.807817

Our studio can talk to a dev for Houdini and Maya in literally under 30 minutes. We've had problematic behavior patched in hours.

That's what we pay for.

>> No.808007
File: 501 KB, 828x823, 1614881650620 3A9F934C-41B2-434C-90F9-957659347360.jpg [View same] [iqdb] [saucenao] [google] [report]

>Eventually these small studios will simply pay for blender support to develop custom made new features.
-You are somewhere here-
>After this, big studios will join, since they know see other players moving to blender and their corporate managers see is not a risky move.

Look up the Supporters of Blender. One from the top of my head is studio Khara (Hideaki Anno's current Studio, the guys who are making the Neon Genesis Evangelion Rebuilds) is using Blender for everything and Grease Pencil was their push with 2.8.
Nvidia has 2 fucking fulltime programmers that are there only to implement, optimize and polish CUDA and OptiX support for Blender.

Blender fucking everything in the arse isn't something far off in the far future anymore, it is already happening and people are still in denial.

Exhibit A:
>this has strong "here's how bernie can still win" vibes
Meanwhile you'll find people claiming on >>>/POL/ that Trump can still win or that he let Biden "win" but is still pulling the strings in the background. That's what you call the Kobe Steak of COPE.

Exhibit B:
This entire fucking board that even created a (((containment))) general so that Blender doesn't go all fucking Boston Tea Party on their asses.

>> No.808060

okay blendlet

>> No.808072

Exhibit C:

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807390 No.807390 [DELETED]  [Reply] [Original]


>> No.807391
File: 471 KB, 1080x2220, Screenshot_20210304-145830_Spotify.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.807392

get out phone faggot

>> No.807393
File: 319 KB, 1080x2220, Screenshot_20210304-150055_Phone.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.807395

mimi/clover niggas get the rope

>> No.807396


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807319 No.807319 [Reply] [Original]

Why is my texture painting so fucking ugly bros? I have no idea how to use colours in a way that doesn't look like a middleschooler's drawing. am also using a mouse. any good videos on proving this garbage?

12 replies omitted. Click Reply to view.
>> No.807358

>try doing something for only 30 minutes
>go on online forums complaining that you suck
imagine my shock

>> No.807379

i don't paint but i'm painting now and it's bad for some reason??? is this a bug in the software? somebody help me google for tutorials

>> No.807421

Maybe you could spare some polygons for those collars? They look too relaxed

>> No.807473

>female pyramid head
I don't know how to feel about this.

>> No.807548

for starters i'd lower the texture resolution quite a bit. your textures are not exactly detailed, but way too sharp for such a low-poly model. use the textures you've already painted as a general template for where things like pouches, eyes etc. will go, watch a few pixelArt tutorials and redraw them manually in low resolution and with a limited color palette - maybe this will make it look more old-timey.
on the plus side: i think the mesh itself looks fine and your proportions are all correct

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807303 No.807303 [Reply] [Original]

When creating a character
is it better to start with the head or feet?

>> No.807304

Always the head, face is complex and if you have any sort of vision you'll lose it if you focus on other aspects

>> No.807307

I start with the belly and moobs

>> No.807382

i start with the boobs and then the penis. the stumps are easy but the scars have to look right, and for the face i usually go to the local taxidermist and use photogrammetry on whatever they have lying around.

>> No.807481
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Where is your audience going to look first?

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807292 No.807292 [DELETED]  [Reply] [Original]

Noita Hiisi Sengen Edition


Post your wands and builds

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807280 No.807280 [Reply] [Original]

what are the best addresses for quality commissions ?

>> No.807301

Depends what you're commissioning and what your price range is.

>> No.807330

Are you kidding me? Half of those "artists" just sell random renders of models they didn't even make. Fucking scam artists more like.

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807160 No.807160 [Reply] [Original]

I was assigned to make the Lego Mystery machine for my 3D modeling class and I'm trying to find some good references online to work with but haven't had any luck finding any.

5 replies omitted. Click Reply to view.
>> No.807315

Yes stud.io exports to OBJ.

>> No.807316

LDraw,LDD or Stud.io
If you want to use them as reference or just outright cheat your homework and export said models that's up to you

>> No.807318

No, Stud.io exports to .dae. Mecabricks,some Ldraw plugin and Stud.io's part designer export to obj.

>> No.807419

why do you care if he cheats

>> No.807483

I don't. But his teachers might think differently.

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807135 No.807135 [Reply] [Original]

I have to make hundreds of rooms in blender outfitted with doors, windows, materials, baked ambient occlusion.

All I have to go off of are DXF floor plans.

Anyone know the best way to approach building your own parametric workflow? Should I be a loser and just use a plugin or set my own shit up? Anyone know some good resources?

Pic related, was thinking of buying this book.

>> No.807139

>hundreds of rooms

Hundreds? What shit situation have you ended up in? rofl

If it was me I'd just trace the floorplans (pretty sure blender itself, or an addon might be able to do this for you), extrude the walls to ceiling height and boolean the windows out.

How long can it possibly take?

>> No.807174

it's hourly pay so i guess it could be worse, it's just tedious

i have a process like that set up, it takes about 4 hours per room to get everything right. i'm exporting them as gltfs so they need the right node set up, ambient occlusion, etc

looking into streamlining as much as possible - placing windows and doors without booleans for instance

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807072 No.807072 [Reply] [Original]

how much time do artists spend:
a) browsing through google images for inspiration (not specifically for references)
b) browsing through portfolio websites seeing what other artists do
c) observing in reality to get inspiration

and in general, how important is inspiration? do artists just do stuff from scratch or do they spend a huge amount of time searching for inspiration?

14 replies omitted. Click Reply to view.
>> No.807338

Honestly if you take an entire day to gather reference it is very much well worth it. Especially if its a portfolio piece. If your reference is 5 images, you need to find more ref or choose a different object to model. You want something more like 25-50 at least.

>> No.807341

it's still bruh. you compare lemons and oranges. it's just plain stupid and ngmi

>> No.807346

It was a reply to this
>Doing any kind of art without reference is like doing it blind.
Obviously 2D and 3D is not the same thing, retard.

>> No.807365

I was going to clarify about blind artists in my original post, but I thought you guys weren't retarded enough to go there since it was obvious what my intent was.
Turns out I was wrong.

>> No.807492

This. Understanding power of great reference images was key for improving my workFlow

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807035 No.807035 [Reply] [Original]

How do you bros feel that someone can literally put scrolling text on a plane and sell it for 16.6ETH ($32K right now)


61 replies omitted. Click Reply to view.
>> No.808002

Big artists are dusting off their old twitter accounts. They're all going to get rich and you'll get nothing.

>> No.808006

>s girl for 1.3k
LOL too old and too ugly

>> No.808068

I'll try making an article on the likely downfall of NFT and Cryptoart
In case my laptop wipes all of my shit again, here's the research sources that I might use

>> No.808069

>>808068 (cont.)

always open to suggestions

>> No.808070

>>808069 (cont.)
tagging for reference

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807014 No.807014 [Reply] [Original]

why are tutorials for creative stuff so much worse than programming tutorials?

4 replies omitted. Click Reply to view.
>> No.807081

They are not.

>> No.807085
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Ask me how I know that you're exclusively using Blender.

>> No.807214

>wanting to leak trade secrets for either

>> No.807366

>>I like stealing from tutorials to sell as NFTs
get bent

>> No.807370

because artists are retarded and dont know how to do research so its easy to scam them

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806998 No.806998 [Reply] [Original]

recreated the Hololive logo in 3D using Blender

>> No.806999


>> No.807077

Please leave and NEVER EVER come back.

>> No.807243

4channel is an anime image board

>> No.807299

Please leave, I beg of you.

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806969 No.806969 [Reply] [Original]

I started blender last week and put a few hours into it I made this flan doll thanks for looking I will come back in about a year to post progress bye.

1 replies omitted. Click Reply to view.
>> No.806976

thats pretty cute
good luck

>> No.807012

now make her step on me

>> No.807385

sexy hot mama

>> No.807398
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>> No.807714

cute flan

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806949 No.806949 [Reply] [Original]


>> No.806951
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Works on my machine

>> No.806958


>> No.806968

blender does that if it doesn't have room to display them, edit > preferences > interface > resolution scale

>> No.806986

thank you anon

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806862 No.806862 [Reply] [Original]

why haven't you taken the western pill instead of animu CGI?

9 replies omitted. Click Reply to view.
>> No.807042

I do plenty of 2d, but it's tough to transition to 3d. Whenever I keyframe it looks like floaty shit. Like it eases in and out in every pose when I don't intend for it to be

>> No.807046

Tweak your motion/channel curves then.

>> No.807056

You know a good cheat sheet or graph editor compilation?

>> No.807060
File: 562 KB, 920x456, graph.gif [View same] [iqdb] [saucenao] [google] [report]

What do you mean by 'cheat' ?

>> No.807065

Thanks! Something like that. I kind of want to seehow the graph editor looks via applications like bouncing balls or movement.

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806810 No.806810 [Reply] [Original]

>scanned with a phone
enlighten me how to make 3d scans with my iphone 7 pls

2 replies omitted. Click Reply to view.
>> No.806816

you just take 50 pictures or so and drag and drop them in meshroom, you save the project and after that the program does all the work, it has a big fat start button.

>> No.806823

thanks for the link :)

>> No.806834
File: 3.31 MB, 720x720, 20191215-130116.gif [View same] [iqdb] [saucenao] [google] [report]

Does the uploader mention what specific phone he used?
Some phones have semi decent 3D scanners.
I did gif related with my Note10+.

>> No.807777

The newest iPhones have LIDAR depth sensing built in, so they might not have used a technique that'll work on your iPhone 7.

>> No.807779

Photogrammetry app

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806790 No.806790 [Reply] [Original]

Poorfag here
Does anyone know where can I get a pirated copy of pic related?


9 replies omitted. Click Reply to view.
>> No.807273

Damn, you are actually retarded. Good luck with that.

>> No.807300
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It's free for Blender and DAZ

>> No.807510

does octane work on mac yet?

>> No.807949

yes, octane x

>> No.807951

I think latest cracked Octane was version 3? Its ok, but it doesnt have adaptive sampling or ai denoiser, so your render times will be huge

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806774 No.806774 [Reply] [Original]

>Blender sculpt can't produce quality work
I just made this yesterday

>but is shit.

99% of this board can't do better.

41 replies omitted. Click Reply to view.
>> No.807269

based proper poster

>> No.807271
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So you just assume someone didn't sage based on nothing hours later and multiple non-saged posts afterwards and then go and announce your sage while posting a tumblr filename image.
Keep up the quality posts.

>> No.807298


>> No.807302

Damn, this board sucks.

>> No.807351
File: 117 KB, 600x527, 3-dog-in-cowboy-hat.jpg [View same] [iqdb] [saucenao] [google] [report]


I assumed (correctly) that he didn't know how to sage because >>807015 says:
>falls for bait
>responds to bait
>bumps the bait

Only a nub doesn't know about sage. Seems like you might be pretty new, too, especially since you seem to give a shit about file names. Seethe harder, little nub.

File: 71 KB, 1080x1920, dölf.jpg [View same] [iqdb] [saucenao] [google] [report]
806761 No.806761 [Reply] [Original]

there is a youtube video of an animated version, not sure if its welcome to post such links here, but here ya go.


>> No.807027

So... THIS is the power of Blender!

>> No.807236

yes and im a rookie a pro would do much better

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