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/3/ - 3DCG


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File: 50 KB, 610x370, fue-hair-transplantation-before-after-photo-results-mr-michael-mouzakis-london-northampton.jpg [View same] [iqdb] [saucenao] [google]
981336 No.981336 [Reply] [Original]

As a sad bastard who got a hair transplant, I needed a business that would do realistic photo-rendering of the expected outcome given the number of grafts, site placement, etc.

Nobody seems to do this but there is money in it.



File: 3.90 MB, 1208x720, jdPq3lG1cnS.webm [View same] [iqdb] [saucenao] [google]
981331 No.981331 [Reply] [Original]

All RODIN needs is a brief description, a 2D image and within seconds it will generate a 3D mesh asset with the desired amount of polygons that can be exported in formats compatible with Maya/3DSMAX/Blender/etc.
It's currently in a semi-public beta where people can apply, releasing next month.
This is just generation 1 but it's already this good.
https://hyperhuman.deemos.com/rodin

How will this affect the 3D artists?
Mass layoffs in the 3D industry expected?

>> No.981332
File: 702 KB, 1060x720, RODIN2.webm [View same] [iqdb] [saucenao] [google]
981332

It can do more than objects, japanese on twitter have been testing it and it seems it can do anime characters fairly well and pokemon/palworld type monsters quite well too.
You end with a full mesh with clean topology of said character.

>> No.981333

buy an ad

>> No.981337

>>981333
The less people know about this, the better for people in the 3d business.
This can generate amazing results way faster than people, and the topology quality is near perfect too.

>> No.981339

Procedural generation/scanning has been a thing since 3DCG was invented. Surprised it took AI this long when half the work is math and software already.

>> No.981360

imagine the porn



File: 421 KB, 1136x640, IMG_0316.png [View same] [iqdb] [saucenao] [google]
981323 No.981323 [Reply] [Original]

>Godot
Missing features and lacks artistic improvement to match with Unreal and Unity
>Blender
All marketing PR talk, no real experience in using Blender. Knows nothing about the real reason.
>Open source
Open source projects doing dumb things like glTF animation implementation, dead software, not documenting important stuff, heavy relaying on Blender instead of other 3D software
>Unity and Unreal
They have a monopoly in 3D games, not a single open source can export to console. Open source projects limits artists like you and me with dumb ideas like TIFF format. Heavy restrictions to Windows only. Dumb downloads for developers like Microsoft Visual Studio. None of that matters with Unity or Unreal.

Never trust YouTubers

>> No.981325
File: 458 KB, 342x342, rickJamesBitch.gif [View same] [iqdb] [saucenao] [google]
981325

>Schizophrenia is one hell of a drug

>> No.981334

Ok.

>> No.981352

I have no desire to make a game, why did you make this dumb thread? go away



File: 44 KB, 497x420, qqqqqq.png [View same] [iqdb] [saucenao] [google]
981320 No.981320 [Reply] [Original]

So I wanted to specialize in Maya but I see a lot of tutorials in blender and 3ds max too, I would like to learn blender and 3ds max too is it coherent using three modeling package?

>> No.981321

if you're just starting out it's not a good idea to try and learn multiple packages that do similar things.

what do you actually want to do?

>> No.981326

>>981321
3D modeler/generalist

>> No.981327

>>981320
i'd recommend blender or 3ds max, cuz modifiers make your life easier, maya isn't bad but without plugins, its modeling pipeline is destructive.

>> No.981328

>>981326
if you have industry ambitions
for film: maya
for aaa games: maya / max / some blender
for indie games: blender
for archviz: max / blender

this is assuming you actually want to be a modeller which is a very, very specific thing in some pipelines. most modelling skills are transferable b/w dcc's and it takes a couple of weeks to adapt.

if you want to be a generalist you need imo:
blender / maya
zbrush
substance painter
houdini (after 1.5/2 years of the others)
experience with at least 2 renderers ( so you can realise they're all pretty similar)

if you don't want to go into any industry, then just use blender instead of maya/max. unless you want to have a focus on animation and rigging, then go to maya.

max is kinda... i wouldn't recommend it to anyone except very hardcore hardsurface modellers and archviz dudes.

>> No.981342

>>981320
Would recommend you to try all, and see what software “clicks”. In my case, it was Max (for modelling) and Cinema (for VFX).

Regarding modelling: methods that you learn on YouTube are software-agnostic, and you can follow it on the software you like.



File: 318 KB, 636x670, ÑAÑLAÑL.png [View same] [iqdb] [saucenao] [google]
981316 No.981316 [Reply] [Original]

Well, i want the models from this link but the web has fallen, so put link to the web in case lf using Wayback Machine:
https://blendswap.com/blends/view/86224
So, i wanna get the models.

>> No.981317

The name of the archive i want is Bronze & Iron Age Unit Pack

>> No.981319

>>981316
>>981317
Yeah



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981309 No.981309[DELETED]  [Reply] [Original]

Can someone help me with this ?
Which AI software is used for this and what are prompts ?
https://www.instagram.com/deadtempovisions/

>> No.981311

Looks like Cris AI to me.



File: 1.64 MB, 1920x1080, e0ed78f751fd3a1e.png [View same] [iqdb] [saucenao] [google]
981299 No.981299 [Reply] [Original]

I'm trying to make an animation in Lego style based on the work of Dagon by writer H. P. Lovecraft.

>> No.981301
File: 105 KB, 960x540, 1713788016433963.jpg [View same] [iqdb] [saucenao] [google]
981301

Sorry but I couldn't see anything. Now that I can see and that you're telling me that you want to make a LEGO style animation, my thoughts are: Yeah, you could do that.

>> No.981303

kino

>> No.981365

some things moves at a slow choppy stop-motion frame rate, and other things move it a smooth real-time way.
And sound effects are a person imitating the sound with their voice.



File: 201 KB, 1422x752, 234.png [View same] [iqdb] [saucenao] [google]
981148 No.981148 [Reply] [Original]

Hello, any Rhino users can help? I want to turn the rombus into a pyramid in pic rel but when I do Sweep 1 rail it gets all messy.(gonna post another pic)

>> No.981149
File: 206 KB, 1422x752, 345.png [View same] [iqdb] [saucenao] [google]
981149

Am I not utilizing properly the arrows that pop up maybe?



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981147 No.981147 [Reply] [Original]

Redpill me on AM and other similar programs. Do you get anything out of it that you wouldn't be able to learn on your own? Are you actually just buying connections? Have you done it? what did you think? I can already guess that the general opinion here will be pretty negative but I'm interested to hear your insights.

17 replies omitted. Click Reply to view.
>> No.981277

>>981269
that is an interesting point. what would you consider to be a good alternative then?

>> No.981295

>>981277
NTA but you can get someone with Autodesk training with Autodesk program: https://www.autodesk.com/training

Most of the stuff you’ll learn like Maya is freely available at youtube.com/@Autodesk_Maya/videos

Try it 30 days, if you don’t like it then you just saved $10,000

>> No.981297

>>981295
>$10,000
Christ, how about just watching Youtube like everyone else? 50 IQ farmers in India learn 3D, there is no excuse.

>> No.981306

>>981297
Andrew, how many times do I have to remind you that you're not welcome on this board?

>> No.981308

>>981297
Officially from Maya and they work unlike Blender that removed buttons and stored it away.



File: 77 KB, 2101x2048, Adobe_After_Effects_CC_icon.svg.png [View same] [iqdb] [saucenao] [google]
981143 No.981143 [Reply] [Original]

Where do I get cracked ae plugins now?



File: 52 KB, 780x629, 802-tid-main-jpg.wd1h7u.image.u99.jpg [View same] [iqdb] [saucenao] [google]
981077 No.981077 [Reply] [Original]

Do you have any "weird" tricks that you've discovered that help you sculpt better?

>If I need to closely copy a reference I listen to power metal and pretend I'm a fighter plane in WW2 that's flying around the 3d model and tearing it apart with my guns with the goal being to sculpt it into the shape that I'm trying to make.

Helps get you immersed in what you're doing if you see it as a game

1 replies omitted. Click Reply to view.
>> No.981089

>>981077
I imagine that I'm a chiwawa with a really high pitched voice and a massive cock, that helps me to sculpt better

>> No.981117

>>981077
>Helps get you immersed in what you're doing if you see it as a game
You could just be a normal human with a brain thats not fried on video game dophamine rushes

>> No.981227

/3/ doesn't understand because /3/ is full of technicians, not artists.

>> No.981324

>>981077
I stop fapping for a week in order to sharpen my coomer instinct and make my sculpts better.

>> No.981350

>>981324
This, I can sculpt up to 8 hours an armpit



File: 124 KB, 1280x720, Plasticity.jpg [View same] [iqdb] [saucenao] [google]
981051 No.981051 [Reply] [Original]

Plasticity surprisely hasn't been cracked neither has Fusion 360, Says alot about their product.

13 replies omitted. Click Reply to view.
>> No.981131

>>981127
lol

>> No.981140

>>981128
>>981131
1.4.13 on cgpeers is fine and it's not even from cgpeers or persia forums

>> No.981141

>>981140
It's a virus.

>> No.981144

>>981141
nah. but you do you.

>> No.981180

It most definitely has a crack, but why would you?

It's only $150 for a perpetual license with 12 months of updates, an absolute steal for such great software that doesnt nickel and dime you with subscription bullshit.



File: 483 KB, 600x900, 17-Jan.gif [View same] [iqdb] [saucenao] [google]
981044 No.981044[DELETED]  [Reply] [Original]

You guys love to talk big shit like you're hot shit.
But can you walk the talk?
Big chungus.

Prove it, if you can, that you know your shit.
Post a solid render you have made so far.
Chud.

5 replies omitted. Click Reply to view.
>> No.981063
File: 106 KB, 1154x759, 1445766437335822345-FBBk5eTVcA4D3w_.jpg [View same] [iqdb] [saucenao] [google]
981063

>>981056
>>981057
you can't even make cubes look good.

cope.

>> No.981065

>>981044
Sovl, the perfect render
>>981048
Souless, I pity your attempt at art
>>981057
The worst thing so far, go back to square one

>> No.981070
File: 307 KB, 1511x842, Unity_2024-04-19_11-35-28.jpg [View same] [iqdb] [saucenao] [google]
981070

>> No.981109

>>981044
>>981063
SOVL

>>981048
>>981057
>>981070
souless. forced soul. cringe.

>> No.981124
File: 1.58 MB, 1148x1141, demon render.png [View same] [iqdb] [saucenao] [google]
981124

>>981044
sup Cris



File: 1.96 MB, 4127x4739, paint.png [View same] [iqdb] [saucenao] [google]
981001 No.981001 [Reply] [Original]

You guys have like a difficulty progression of modeling tasks for a beginner?

Like, cube, doughnut, teapot, fully modeled anime tits...

>> No.981005

If you have to ask, you probably can't do it.

>> No.981006

>>981001
>>980845

>> No.981008

>>981005
what kind of dogshit take is that?

>> No.981009

>>981008
You'd just do it if you could. There's a million fucking tutorials now. If you're here asking silly questions like this, just give up now.



File: 101 KB, 294x290, file.png [View same] [iqdb] [saucenao] [google]
980897 No.980897 [Reply] [Original]

Any anons make a living out of this?

>> No.980910

>>980897
Yah, as of this week, but I don't require a lot

>> No.980916

>>980897
had a full time job modelling and animating boats for a local maritime college, left it to move into ict though



File: 316 KB, 1920x1920, william-bang-layer-68.jpg [View same] [iqdb] [saucenao] [google]
980746 No.980746 [Reply] [Original]

Is there a market for lowpoly modelling with high quality handpainted textures? How do I go about finding work asap with this skillset?

Most big boy jobs are pbr high poly bake retopo workflow stuff which I really dislike. My entire skillset revolevs around low poly 3d but there seem to only be poor indie companies using this art style.

What do /3/ ?

>> No.980747

>>980746
If you want to flex your le epic artstyle 3d industry isn't for you, you are making assets not artwork

>> No.980748

>>980746
Being a commercial artist is different from just being a artist. You want to do this for a living in 'the industry' you have to compromise and shape your ability to be a commodity.

There is market for the sort of art you are interested to make but it's mainly a consumer market. You have to be really ace at what you do and be head-hunted to a indie project using that sort of art if you wish to gain real paying work off such an ability.

Indie projects is usually a small group of friends or people who know each other that has deep trust for one another, getting hired onto such a project is difficult
even if you have the right skillset, you need the right 'in' and the right chemistry to get onboard.

I'd join all the discords and indie art communities related to your field of interest and start building your presence, posting stuff and finding your people.

>> No.980751

>>980748

this sounds like great advice, thanks anon.

Any tips on finding relevant discord servers?

>> No.980755

>>980751
Just tell people youre a minor confused about their gender and youll get discord invites nonstop



File: 121 KB, 1000x1000, Enjoy-Sunshine-Abstract-Sculpture-Modern-Standing-Nude-Woman-Statue-Figurine-Art-Collection.jpg [View same] [iqdb] [saucenao] [google]
980650 No.980650 [Reply] [Original]

How do you even justify a stylization like this? It's so disproportionate.

7 replies omitted. Click Reply to view.
>> No.980818

>>980705
>pray for you
Jokes on you, only people with highly questionable wit would ever pray in the first place and only a real tardigrade tier who believe in the power of prayer would ever use their prayers as an insult.

>> No.980924
File: 37 KB, 768x1143, 60046_4__master.jpg [View same] [iqdb] [saucenao] [google]
980924

>>980650
How do I even justify stroking my wiener to this? It's so disproportionate.

>> No.980925
File: 51 KB, 1000x1124, H5452-L325593185.jpg [View same] [iqdb] [saucenao] [google]
980925

>>980924

>> No.980926
File: 348 KB, 519x900, H19775-L136739829.jpg [View same] [iqdb] [saucenao] [google]
980926

>>980925

>> No.980976

>>980818
you are on 4chan buddy, you need a reality check



File: 2.71 MB, 2560x1264, file.png [View same] [iqdb] [saucenao] [google]
980576 No.980576[DELETED]  [Reply] [Original]

I ripped this games models, and I'm trying to make the skin look like pic-related. When you rip the model it gives you generic principled BSDF. I attached a fresnel shader, to get the glow on the outline, but I am not sure how to make the skin look like this. They're using fake lighting & shadows to give it that glow, and a mask is on certain parts of the body that has a stronger glow to it. How do I replicate it?

>> No.980577
File: 1.61 MB, 2021x1261, file.png [View same] [iqdb] [saucenao] [google]
980577

Here's the model without any lighting. (It's tifa cause idk how to rip Rinoa yet.) I added Fresnel to give it that glow on outline.

>> No.980578
File: 1.38 MB, 2068x1256, file.png [View same] [iqdb] [saucenao] [google]
980578

Here's the model when there's lighting in the scene. It looks like garbage unlike in the game. So it makes me think they are using fake lighting/shadows. Because the the lighting doesn't move when the character does. So I am trying to figure out how to get it to render like the game.

>> No.980580
File: 1.23 MB, 1549x1049, file.png [View same] [iqdb] [saucenao] [google]
980580

The model comes with 2 files. The main texture on the left, and the black red & green texture on the right. (Called a mask). The main thing I notice from the mask is that, it is only being shown on the right side of the face (like in the picture in the OP) so it makes me think that they're using the mask to make one side of the face glow, and the other side not.

>> No.980581
File: 642 KB, 2012x1316, file.png [View same] [iqdb] [saucenao] [google]
980581

See, the mask is only shown on the right side of the face. So that makes me think the mask might be related to how they're doing the glow on the face. How do I make the character models skin look like the picture in the OP? Do I draw another separate texture or something and put it where the mask is? Or do I do something else.



File: 194 KB, 1517x884, pythonw_RNpsRtZJgj.jpg [View same] [iqdb] [saucenao] [google]
980548 No.980548 [Reply] [Original]

I've been using SourceFilmmaker over the past year to make a voiced-acted visual novel. It's called "Please Fur My Wife" and Pizza Girl is one of the heroines that you can date.

There's a demo out and you can see a few completed SFW scenes at youtube.com/@chadchan3d

The game's premise is that you're one of the last humans in a world of furries. This was an NTR fetish parody game (still is) but it's growing into a story about furries vs humans.

40 replies omitted. Click Reply to view.
>> No.980803
File: 1.33 MB, 1920x1080, Diana walk away.jpg [View same] [iqdb] [saucenao] [google]
980803

>>980758
I've rendered several animated sprites as transparent webms, mainly to show a couple characters dancing or walking in or out of scene
Also I lock in the camera behind the MC and first of all render out the scene from that locked perspective, then I render the other character sprites from that same perspective and even animate them and just render the webm with an alpha channel, that way the characters fit in perfectly with the scene even if they're just sprites

>> No.980809

>>980803
Ah but shadows. Do you get transparent shadows too?

>> No.980816
File: 545 KB, 566x1494, Diana walk away 3.png [View same] [iqdb] [saucenao] [google]
980816

>>980809
yes, in Blender at least it's as easy as placing a shadow catcher under the characters and using the same scene specific lighting

>> No.980817

>>980816
Shadow catcher?!
Explain. Is this a blender plug in or just a snazzy name for a transparent material that receives shadows?

>> No.980824
File: 2.46 MB, 1920x1080, amelia sit knife finger closeA bg.png [View same] [iqdb] [saucenao] [google]
980824

>>980803
That offers great versatility (reusable sprites) while maintaining an immersive look. Very smart!

A strength of sprites is that they can shake and move left or right, like a picture cut-out glued onto a popsicle stick. I've been brainstorming ways of recreating that sense of motion with full 3D renders and one method is your way of using alpha channels. I've also considered using a combination of dissolves or of making simple slide animations (move the character on a single axis in or out of frame).



File: 211 KB, 1335x865, 1691660776687753.jpg [View same] [iqdb] [saucenao] [google]
980511 No.980511 [Reply] [Original]

So....that big AI image or video to 3d mesh never materialized, did it? Its mid april. We should all be free of modelling by now. All this big AI talk, but nothing delivered. No image to model, no video to model, no ai texure, no ai uv, and github copilot stinks on ice.

13 replies omitted. Click Reply to view.
>> No.981047

the big nigger cums at midnight

>> No.981059

>>981047
What is that, Cris? Some hexing formula?

>> No.981060

>>981059
It's somekind of redditor handshake I think

>> No.981243

There's this project that applies the ideas of noise/diffusion based image generation, like stable diffusion and combines it with gaussian splatting.

The results are pretty good for what is essentially first gen. It even has browser based demo. https://gsgen3d.github.io/ if you can use this to generate a mesh, you could then use another program to retopo, and use image based ai to generate extra maps, or change texture styles.

It wouldn't surprise me if some dev starts using this kind of workflow for background assets in the next 5 or so years. Especially with nanite allowing unnecessary details.

Things like the fruits in a fruit stand in the next elder scrolls game, which is probably still run a gamebryo derivative...

>> No.981250

AI will temporarily die the moment someone wins a trademark case. AI will have to be retrained with data that is not trademarked eventually