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/3/ - 3DCG


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File: 54 KB, 563x571, deus-ex-human-revolution-deus-ex-19963879-1280-1298.jpg [View same] [iqdb] [saucenao] [google] [report]
796386 No.796386 [Reply] [Original]

>Model modfications that are only rendered if shown from certain angles.
How would you do this?
Basically soft-break the 3D "always on model" scheme.

>> No.796388

>>796386
drive bones/shapes by camera position



File: 344 KB, 585x441, Capture.png [View same] [iqdb] [saucenao] [google] [report]
796383 No.796383 [Reply] [Original]

post your teeth /3/,
critique others.

>> No.796384

OP, that's a volume render from a CT or perhaps CBCT xray machine. /Xray-guy

>> No.796385

>>796384
yes, but it's in 3 dimensions.
xrays can be exported to STL file.

>> No.796387
File: 470 KB, 899x938, SmartSelect_20210122-125726_Gallery.jpg [View same] [iqdb] [saucenao] [google] [report]
796387

>>796383
Alright, here you go.
3D sculpted, CNC machined and polished.

>> No.796394

>>796387
wide premolars

>> No.796395
File: 62 KB, 930x588, teethInsert.jpg [View same] [iqdb] [saucenao] [google] [report]
796395

Weird thread but sure, as I just recently rebuilt my teeth insert.



File: 483 KB, 576x749, ayylamo.png [View same] [iqdb] [saucenao] [google] [report]
796335 No.796335 [Reply] [Original]

what poly count is this?

1 replies omitted. Click Reply to view.
>> No.796357

>>796335
it really doesn't matter
lmao look at this shit hahahahha

>> No.796360

>>796335
At least 2

>> No.796362

>>796360
2 million

>> No.796366

Maybe its just one big poly

>> No.796367
File: 26 KB, 598x574, 1611303188000.jpg [View same] [iqdb] [saucenao] [google] [report]
796367



File: 3.97 MB, 5599x5368, 1595113144561.png [View same] [iqdb] [saucenao] [google] [report]
796297 No.796297 [Reply] [Original]

Million dollar question - do you have to own all your tools in order to freelance ?

>> No.796300

You mean own an electronic invoice for the tools you rent.

>> No.796301

>>796297
If you work for actual studios and not for random individuals, they might ask you to show them your licenses, in which case, yeah, you need to own your tools. Otherwise you might get away with pirating, but idk about that.

>> No.796326

>>796297
Kaisoku oni, ore wa naru!

>> No.796330

If you're making assets public, likely.
If you're working for a private party, no.

>> No.796334

It would be retarded to not pay up if you're hired by fat wallets. You forego, maybe, $500 - $1000 a year, but hey, it's not that much. You just cover for it with your rate (it could be as little as $0,50 extra per hour).



File: 64 KB, 660x330, Tales-of-Phantasia-feat.jpg [View same] [iqdb] [saucenao] [google] [report]
796271 No.796271 [Reply] [Original]

Let's be serious.

For all the effort you have to make a 3D animation look like real anime, isn't cheaper to just make it 2D in the first place?

13 replies omitted. Click Reply to view.
>> No.796349

>>796308
They are, but guess what is selling the chinese plastic garbage?

>> No.796352

>>796333
Newfag detected

>> No.796353

All the 3d asses are reusable, for a single movie, 2d is probably better but for series that netflix wanna shit out, hoping one will stick and they can milk for multiple reasons, 3d is obviously a no brainier

>> No.796361

>>796305
Shit like this just looks wrong

>> No.796368

>>796353
>3d asses
Yes....they are quite reusable indeed. :)



File: 246 KB, 1200x1200, 1609271160450.png [View same] [iqdb] [saucenao] [google] [report]
796256 No.796256 [Reply] [Original]

Hey guys, since I saw a guy's patreon (oscarkim123) I have been wondering if it was legal to profit off NSFW animations that use other people's models. Do you have any idea if this is the case?

3 replies omitted. Click Reply to view.
>> No.796264

Blizzard sent some cease and desists over people making porn with their models, but I haven't heard of anyone actually ending up in court over it.

There is a legal risk to doing this, but it appears to be quite small thus far.

>> No.796269

>>796264
I guess it can only work if you live in the same country. Gl getting some third world shitter to stop desecrating your models

>> No.796275

not sure if you faggots are all american or why you make such a big fuss about copyright enforcment (I'm not advocating for ripping). like blizzard would care and do much about some animated overwatch hag, when people literally steal their online games, host their own servers and live comfortably from P2W shops and donations. Just google Warmane WoW or Ascenion WoW if you dont believe me. and you can always disguise your patreon comission work or whatever as something else where the actual coom product is just a bonus. like a discord member role with special benefits that just happens to have the ability to "request" 1 coom vid. like try to make big money first, worry about the rest later

>> No.796327

>>796256
>if it was legal to profit off NSFW animations that use other people's models
You just described Daz """artists"""

>> No.796331
File: 183 KB, 395x358, 1594406357621.png [View same] [iqdb] [saucenao] [google] [report]
796331

>>796327
Daz ""artists"" don't usually animate. But they have permission to do what they do.

It's not the same as, say, making an NSFW short of Elsa. This is obviously an example, it doesn't have to be Elsa, or even anything from Disney. But imagine if it were Elsa. Hm.



File: 1.99 MB, 1664x936, A100.png [View same] [iqdb] [saucenao] [google] [report]
796249 No.796249 [Reply] [Original]

I'm trying to make pic related.
and everything about it is easy (because it's a boxy van) EXCEPT for how to approach this cylindrical shape that flows through the side panelling.
The thing that's giving me a headache is the fact that it is slightly bigger before the front wheelwell and gets slimmed down before crossing the entire rest of the side.
I cannot for the life of me figure out how to replicate this accurately.
I've done other cars from this era, and older, it's pretty much all I've been doing recently. This is still just fucking with me so much.

>> No.796250
File: 1.44 MB, 1104x823, image_2021-01-21_133610.png [View same] [iqdb] [saucenao] [google] [report]
796250

>>796249
here's a picture that should give the part I am talking about a little better definition.

>> No.796252

cut a cylinder in half, cut the van in half, weld the cylinder into the polymesh of the van



File: 3.18 MB, 1920x1080, toma_6_kemonito.012.png [View same] [iqdb] [saucenao] [google] [report]
796157 No.796157 [Reply] [Original]

>> No.796159

xdd

>> No.796181

its a good starting point, download blender and do a couple of tutorials now

>> No.796232

>>796157
The fur sim is nice, but the lighting and color scheme could use a lot of work

I recommend spending some time sculpting for the details, because the simplistic body model does not look good with the hi-res fur(Face wrinkles, lips, separation between toes, color variation in skintone, etc)

Add an ambient light to the scene, it looks very "early 2000s car commercial mascot" with all the super dark shadows

Scale down the textures on the background, they look very distracting

>> No.796261

>>796157
It's shit.
Like any render made by a noob.



File: 89 KB, 363x495, kill_it.png [View same] [iqdb] [saucenao] [google] [report]
796145 No.796145 [Reply] [Original]

I am looking for a blender sculpting tutorial because the knight turned out to be a disaster.

2 replies omitted. Click Reply to view.
>> No.796160

>>796147
trumps chessboard be like

>> No.796168

Errr, shrimp to B3

>> No.796194

>>796147
I like the shitty pieces. Makes the render more interesting than if you had done a "good" job.

>> No.796228
File: 1.39 MB, 1920x1080, robots_v2.png [View same] [iqdb] [saucenao] [google] [report]
796228

>>796194
I am new to blender.

>> No.796263

>>796228
It shows.



File: 34 KB, 780x438, e8a9d9.jpg [View same] [iqdb] [saucenao] [google] [report]
796142 No.796142 [Reply] [Original]

2 replies omitted. Click Reply to view.
>> No.796180
File: 1.60 MB, 1920x1080, Lucius.png [View same] [iqdb] [saucenao] [google] [report]
796180

>>796142
I use photogametry as reference to sculpt, pic related the last shit I did to print, it is great to make textures for low poly models too.

>> No.796198

>>796180
For the ruinous powers!

>> No.796217
File: 1.04 MB, 1920x1080, Infinity.png [View same] [iqdb] [saucenao] [google] [report]
796217

>>796198
I have bout 2 gb of Corvus Belli shit scanned from videos too, just to practice sculpting because that shit is unprintable.

>> No.796248

>>796142
cool but useless for the reasons >>796162 this dork pointed out

>> No.796298
File: 1.75 MB, 1920x1080, Lucius-03.png [View same] [iqdb] [saucenao] [google] [report]
796298

>>796180
Neat, I saw some of your earlier progress on tg. Good stuff.



File: 56 KB, 614x1175, affinity.jpg [View same] [iqdb] [saucenao] [google] [report]
796116 No.796116 [Reply] [Original]

Why yes, I do use Affinity products instead of Adobe to texture my waifus, how could you tell.

>> No.796218

>>796116
I use affinity designer. I mostly make alphas



File: 30 KB, 940x620, medium01.jpg [View same] [iqdb] [saucenao] [google] [report]
796101 No.796101 [Reply] [Original]

What's a good on-the-go software for modeling/sculpting on the android/tablet?

>> No.796106

why

>> No.796109

>>796101
>sculpting
https://stephaneginier.com/sculptgl/

>> No.796111

U could write vertex positions in ur notes app, or run blender thru a linux emu at 1/3 fps

>> No.796114

This thread was moved to >>>/wsr/961232



File: 76 KB, 1050x379, Capture.jpg [View same] [iqdb] [saucenao] [google] [report]
796077 No.796077 [Reply] [Original]

is anyone here using it for any 3D pipelines? i've seen mostly 2d artists use it for references



File: 229 KB, 320x399, 1606398244645.png [View same] [iqdb] [saucenao] [google] [report]
795995 No.795995 [DELETED]  [Reply] [Original]

what's the best 3d modeling tool?

10 replies omitted. Click Reply to view.
>> No.796023 [DELETED] 
File: 25 KB, 307x153, (v-friendly).jpg [View same] [iqdb] [saucenao] [google] [report]
796023

>>795995
Get fucking murdered, CC
https://derpibooru.org/2486472

>>796016
idgaf, kys CC
https://derpibooru.org/2065473

>> No.796026 [DELETED] 
File: 235 KB, 1449x1440, 1601897311550.jpg [View same] [iqdb] [saucenao] [google] [report]
796026

>> No.796037 [DELETED] 
File: 147 KB, 1920x1080, MLP stealth image 4.jpg [View same] [iqdb] [saucenao] [google] [report]
796037

>>796026
For some reason, you thought that posting this would be an epic BTFOing of who you're attacking, CC

>> No.796129
File: 127 KB, 988x1072, yotsuba soy 5.png [View same] [iqdb] [saucenao] [google] [report]
796129

>FILE DELETED

>> No.796132

>>796129
it was probably some lame coomer bait, if you're into that thing there's this cool thing called "google" where you can just search for actual porn instead of relying on safe for work imageboards for it



File: 445 KB, 680x1007, d64.png [View same] [iqdb] [saucenao] [google] [report]
795978 No.795978 [DELETED]  [Reply] [Original]

someone know about tutorials who teaches how a make a 3d porn model?
its for a porn game

14 replies omitted. Click Reply to view.
>> No.796096

>>796091
yeah i dont reply you

>> No.796098

>>796096
In other words you're anally prolapsed over past discussions that you got obliterated in. Got it no problem. :)

>> No.796107

>>796098
No, mi anus is good, the twitter it wasn't me

>> No.796108

>>796107
>yeah i dont reply you
Do you have brain damage? I get that you are stupid but was it an injury at childhood or is it genetic?

>> No.796113

>>796035
>>796014
>>796043
>>796075
>>796078
>>796086
>>796084
>>796088
>>796091
>>796092
>>796093
>>796098
took the bait



File: 1.11 MB, 853x480, Animation Test for Ninja Theory by MurrayThis.webm [View same] [iqdb] [saucenao] [google] [report]
795944 No.795944 [Reply] [Original]

What's the proper way to make a 3DCG demo reel for a job application?
Should I create the model from stretch or use a pre-made asset models to show the test animation as a resume/portfolio?

4 replies omitted. Click Reply to view.
>> No.795956

>>795952
Both animator anyway, so I doubt models are required. What >>795954 makes sense- make simple models just to show the animations

>> No.795957

>>795956
Alright,
guess I'll just make simple model for a test animation then.
Hope they don't mind with the low ploy sculpture.

>> No.795958

>>795957
>poly*

God damn it!
Fuck my ESL typing skills.

>> No.795960

>>795957
>Hope they don't mind with low poly sculpture
They won't, it's better to show off that you know how to make a model+rig instead of just animating, even if it's super low poly.
A high poly model you used from someone else really means nothing.

>> No.795962

>>795954
>>795960
Thanks for the advice anons.
Looks I need to require more time and effort to create demo reel for a job.



File: 1.28 MB, 1920x1080, rifle_man.png [View same] [iqdb] [saucenao] [google] [report]
795912 No.795912 [Reply] [Original]

Do I meet the minimal requirements of this tridimensional temple?

6 replies omitted. Click Reply to view.
>> No.795937

>>795935
What are the benefits?

>> No.795946

>>795912
Yo! New Guy. Join The Blender Foundation or Else.

>> No.795955

>>795937
None. Plus it's actually a pedophile ring. I'd stay clear.

>> No.795983

How the fuck is that scope going to stay aligned for any length of time?

>> No.796029

>>795983
A lot of glue and sad thoughts.



File: 67 KB, 564x752, c6f80df37edfd5228df4729922fe6f08.jpg [View same] [iqdb] [saucenao] [google] [report]
795900 No.795900 [Reply] [Original]

Hi guys I'm collecting some data for a personal project which involves the production of a series of Hyper-Realistic CG Character. Since I'm not that experienced in this field I would like to ask you what would be an average price for a Human character, with a standard rig. No clothes required
Thank you very much.

12 replies omitted. Click Reply to view.
>> No.796225
File: 65 KB, 498x498, 1581107175667.gif [View same] [iqdb] [saucenao] [google] [report]
796225

>>795973
>2-3 months of work at around 50-55$/h.

>> No.796278

>>795900
> personal project which involves the production of a series of Hyper-Realistic CG Character
> I'm not that experienced in this field
better quit right now before you embarrass yourself son

>> No.796287

>>795900
JAVERT

>> No.796315

>>796215
Pajeet does, and so will you if you want a job.

>> No.796316

>>796315
fuck off



File: 2.48 MB, 1280x1593, Untitled-1 copy.png [View same] [iqdb] [saucenao] [google] [report]
795886 No.795886 [Reply] [Original]

this thread is for maya chads only, blendlets get out

9 replies omitted. Click Reply to view.
>> No.796337

>>796307
im proud to have fixed your crooked ways

>> No.796339

shame his works have been lost forever rip my furry nigga

>> No.796343

>>796309
>Everything just "blends" together

You said it bro

>> No.796354

>>796309
>everything just BLENDS together
>transitory states that run in CYCLES
It better fucking be intentional

>> No.796377

>>796354
you would have to be a downie leper to think it wasnt intentional
>>795886
>>796339
>the late sean f kay
RIPPPPPPPP RIP the late sean f kay briding the gap between kant and hegel though his works are now lost



File: 35 KB, 500x375, 1610496754018.jpg [View same] [iqdb] [saucenao] [google] [report]
795837 No.795837 [Reply] [Original]

Texturing>Lighting>Modeling

Do you agree?

39 replies omitted. Click Reply to view.
>> No.796211

>>796201
What is the point of this? Respond like a normal human being for once ffs.

>> No.796214

>>796081
The windows are part of the buidling (modeling) process, idiot.

>> No.796220

>>796214
the windows are a metaphor for light. l2pottery

>> No.796281

>>795916
>Good lighting is something you can buy. It will be as good as the renderer you have available.
let me stop you right there, you're a complete retard
you're the equivalent of a senile grandpa who thinks shit happens by itself because its done on the computers

>> No.796283

>>796105
false
they are all complementary
none of them is the "foundation" of the others



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